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help plotting background of an adventure
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<blockquote data-quote="BlackSeed_Vash" data-source="post: 7203263" data-attributes="member: 33580"><p>The wizards never beat the cultists. Try as hard as they might, they couldn't stop the cultists, only delay them. The wizards got their hands on a McGuffin/artifact that shunts a targeted area outside of space/time. To keep the McGuffin/artifact active it needed to be magically anchored to the plane its being use and a steady supply of _______ (life force, magic, pickled zombie brains, etc). The wizards decided to use their most fortified locations, their towers, as the anchor locations. Unfortunately for the wizards, the anchor locations are held between their current plane and outside time/space, making them inaccessible to anyone. </p><p></p><p>Now in the present, the McGuffin/artifact hasn't been getting enough of its power source. Luckily, instead of returning all the cultists back to the material plane at once, they are slowly trickling back. Fortunately for the PCs this means they can worm their way into one or more of the towers. Maybe a puzzle like <a href="https://ok.ru/video/25954355936" target="_blank">this</a> (watch from 14:30 to 20:00). While they do learn that the wizards didn't really win, let them know that the cultists are not at full strength yet. Maybe hint that if the cultists had their McGuffin/artifact stole or destroyed they would be significantly easier to defeat. Suggest that there might be items and other tools in the tower(s) that could allow them to do just that. Personally, I would provide the PCs with a bunch of 1 time uses items a few levels outside of their pay grade. Maybe a Shield Guardian amulet or two. The amulet's corresponding golem is still around, but badly damaged. Basically good enough to tank a few big hits before shattering.</p><p></p><p>You could have the 3rd floor be some sort of "processing" plant to provide the wizards McGuffin/artifact with it's power source. Between adventures coming in, murdering the inhabits of the dungeon working here and said inhabits do not really remember why they're even doing this any more, the power supply has been slowly dwindling.</p></blockquote><p></p>
[QUOTE="BlackSeed_Vash, post: 7203263, member: 33580"] The wizards never beat the cultists. Try as hard as they might, they couldn't stop the cultists, only delay them. The wizards got their hands on a McGuffin/artifact that shunts a targeted area outside of space/time. To keep the McGuffin/artifact active it needed to be magically anchored to the plane its being use and a steady supply of _______ (life force, magic, pickled zombie brains, etc). The wizards decided to use their most fortified locations, their towers, as the anchor locations. Unfortunately for the wizards, the anchor locations are held between their current plane and outside time/space, making them inaccessible to anyone. Now in the present, the McGuffin/artifact hasn't been getting enough of its power source. Luckily, instead of returning all the cultists back to the material plane at once, they are slowly trickling back. Fortunately for the PCs this means they can worm their way into one or more of the towers. Maybe a puzzle like [url=https://ok.ru/video/25954355936]this[/url] (watch from 14:30 to 20:00). While they do learn that the wizards didn't really win, let them know that the cultists are not at full strength yet. Maybe hint that if the cultists had their McGuffin/artifact stole or destroyed they would be significantly easier to defeat. Suggest that there might be items and other tools in the tower(s) that could allow them to do just that. Personally, I would provide the PCs with a bunch of 1 time uses items a few levels outside of their pay grade. Maybe a Shield Guardian amulet or two. The amulet's corresponding golem is still around, but badly damaged. Basically good enough to tank a few big hits before shattering. You could have the 3rd floor be some sort of "processing" plant to provide the wizards McGuffin/artifact with it's power source. Between adventures coming in, murdering the inhabits of the dungeon working here and said inhabits do not really remember why they're even doing this any more, the power supply has been slowly dwindling. [/QUOTE]
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