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Help prep the evil level 9 wizard's tower
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6129489" data-attributes="member: 1165"><p>Technoorganic stuff. Yeah, I need to explain this.</p><p></p><p>The transmuter could have turned his doors and their locks into organic variants. They can still be picked, but without a special tool (like the organic key built into his fingertip, or maybe into parts of his servants) there's a penalty to skill checks. Of course, for him, it's no problem and doesn't interfere with his movements, leisure, etc.</p><p></p><p>The potted plant sitting just outside his door could act as a guard dog (perhaps a permanent Mordenkainen's Faithful Hound effect)... and looks like an ordinary plant. Of course, it recognizes him, and won't get bored, bark, or otherwise have the downsides of an ordinary dog. (It requires fertilizer and more water, though.) Or maybe he just did something to the dog, to make it far more powerful, but it doesn't look more combat-capable than a regular dog. Of course, it must have creepy tentacles, even if they're not used for combat.</p><p></p><p>I stole this idea from a Dark Sun adventure, modded slightly. A passageway (or even his bedroom) could have a tiled section, probably right behind the door, with tiles of different colors. One color activates the variant Slow spell beams, which in addition to slowing the single target on the tile, also gives them a penalty to Transmutation spell effects. The other tiles fire a Baleful Polymorph-like beam (but weaker; it has a duration short of permanent and doesn't mindwipe the victim, and maybe even gives the victim a save per round). Of course, anyone who is hit by both effects is probably screwed.</p><p></p><p>Needless to say, his servants respect his privacy, and said trap is only in his room. Nobody gets turned into goldfish in the kitchen. Well, probably not.</p><p></p><p>Worst of all, if you aren't invited, you could end up taking penalties to the save DCs of most spells dished out by said transmuter, if you for instance catch him asleep in his bed. Said transmuter would be at a disadvantage (no defensive spells that aren't the 1 hour/level type, and maybe not even those) but at least he can turn someone into a toad right off the bat with a greater chance of success.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6129489, member: 1165"] Technoorganic stuff. Yeah, I need to explain this. The transmuter could have turned his doors and their locks into organic variants. They can still be picked, but without a special tool (like the organic key built into his fingertip, or maybe into parts of his servants) there's a penalty to skill checks. Of course, for him, it's no problem and doesn't interfere with his movements, leisure, etc. The potted plant sitting just outside his door could act as a guard dog (perhaps a permanent Mordenkainen's Faithful Hound effect)... and looks like an ordinary plant. Of course, it recognizes him, and won't get bored, bark, or otherwise have the downsides of an ordinary dog. (It requires fertilizer and more water, though.) Or maybe he just did something to the dog, to make it far more powerful, but it doesn't look more combat-capable than a regular dog. Of course, it must have creepy tentacles, even if they're not used for combat. I stole this idea from a Dark Sun adventure, modded slightly. A passageway (or even his bedroom) could have a tiled section, probably right behind the door, with tiles of different colors. One color activates the variant Slow spell beams, which in addition to slowing the single target on the tile, also gives them a penalty to Transmutation spell effects. The other tiles fire a Baleful Polymorph-like beam (but weaker; it has a duration short of permanent and doesn't mindwipe the victim, and maybe even gives the victim a save per round). Of course, anyone who is hit by both effects is probably screwed. Needless to say, his servants respect his privacy, and said trap is only in his room. Nobody gets turned into goldfish in the kitchen. Well, probably not. Worst of all, if you aren't invited, you could end up taking penalties to the save DCs of most spells dished out by said transmuter, if you for instance catch him asleep in his bed. Said transmuter would be at a disadvantage (no defensive spells that aren't the 1 hour/level type, and maybe not even those) but at least he can turn someone into a toad right off the bat with a greater chance of success. [/QUOTE]
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