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Help prep the evil level 9 wizard's tower
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<blockquote data-quote="Quickleaf" data-source="post: 6129525" data-attributes="member: 20323"><p>Everything [MENTION=36150]Herobizkit[/MENTION] said! Transmutation in the source of all the best old school traps (e.g. Shrink and drop into a tight funnel before returning to normal size for crushing damage, or reverse gravity spiked pit trap).</p><p></p><p>Also, who or what are his servants? Augmented human? Or what if he had some alchemically-altered kobolds hopped up on potions who survived the recent conflict with your PCs?</p><p></p><p>Also, I'd have one room - a false treasury maybe - that plays up to the party's expectations about easy loot. Put a modest easily detectable trap at the entrance to avoid suspicion, then have the entire room be a mimic! The transmuter used it as a thief deterrent and maybe a place to toss the bodies.</p><p></p><p>Khenemet-Apep sounds like a pseudo Egyptian name. Is that the vibe your going for? If so, I would include some kind of alchemy lab / potion puzzle which the PCs can use to temporarily transmute their bodies to bypass certain death traps. For example, a hall filled with yellow acid haze countered by brewing a potion of acid resistance. Or transforming into a ka-bird (a small harpy like creature) to fly-squeeze thru a tight passage in the ceiling.</p><p></p><p>A room of elves turned to gold...with a living statue (made of gold) hidden among them. Its mission is to kill intruders, but its true wish is to break the curse confining it within the fortress' wall and see the world beyond.</p><p></p><p>Finally, I'd have a private study which provides insight into why he choose to study transmutation. Make it something that borders on obsession...a deformity of his own that he's been trying to correct, evidenced by jars of sample deformities he has cut away from others who shared his same deformity. Or maybe a disease crippled his brothers and he has been looking for a cure, abducting others crippled by the disease to experiment on them. Personally I'd go with the former since its more self-centered and a better fit for your unsympathetic bastard wizard.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6129525, member: 20323"] Everything [MENTION=36150]Herobizkit[/MENTION] said! Transmutation in the source of all the best old school traps (e.g. Shrink and drop into a tight funnel before returning to normal size for crushing damage, or reverse gravity spiked pit trap). Also, who or what are his servants? Augmented human? Or what if he had some alchemically-altered kobolds hopped up on potions who survived the recent conflict with your PCs? Also, I'd have one room - a false treasury maybe - that plays up to the party's expectations about easy loot. Put a modest easily detectable trap at the entrance to avoid suspicion, then have the entire room be a mimic! The transmuter used it as a thief deterrent and maybe a place to toss the bodies. Khenemet-Apep sounds like a pseudo Egyptian name. Is that the vibe your going for? If so, I would include some kind of alchemy lab / potion puzzle which the PCs can use to temporarily transmute their bodies to bypass certain death traps. For example, a hall filled with yellow acid haze countered by brewing a potion of acid resistance. Or transforming into a ka-bird (a small harpy like creature) to fly-squeeze thru a tight passage in the ceiling. A room of elves turned to gold...with a living statue (made of gold) hidden among them. Its mission is to kill intruders, but its true wish is to break the curse confining it within the fortress' wall and see the world beyond. Finally, I'd have a private study which provides insight into why he choose to study transmutation. Make it something that borders on obsession...a deformity of his own that he's been trying to correct, evidenced by jars of sample deformities he has cut away from others who shared his same deformity. Or maybe a disease crippled his brothers and he has been looking for a cure, abducting others crippled by the disease to experiment on them. Personally I'd go with the former since its more self-centered and a better fit for your unsympathetic bastard wizard. [/QUOTE]
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