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Help price a magic item
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<blockquote data-quote="Vinyafod" data-source="post: 437854" data-attributes="member: 6206"><p>Hi there,</p><p></p><p>I am trying to develop a wondrous magic item and don't know exactly how to price it. Please give me a hand.</p><p></p><p>Woundrous item: Gloves of Life</p><p></p><p>Upon speaking the proper command word the wearer of these gloves activates the one of the following spells (dependant on the command word spoken) and may affect one creature touched with the activated spell.</p><p></p><p>Cure light wounds (1)</p><p>Cure moderate wounds (3)</p><p>Lesser Restoration (3)</p><p>Restoration (7)</p><p>Raise Dead (15)</p><p></p><p>Each spell uses up a number of charges (numbers given in brackets). The gloves have a maximum of 20 charges, recharging at a rate of 1 charge per two days. If the gloves are ever drained to 0 charges their magic ist lost and they are no more than mundane leather gloves.</p><p></p><p>Thats how they should work... now the math:</p><p></p><p>I have done it spell by spell as if it were singel items for each power:</p><p></p><p>CLW : use-activated, 50 charges --- 1000 GP</p><p>CMW: use-activated, 50 charges --- 6000 GP</p><p>Less. Rest.: use-activated, 50 charges -- 6000 GP </p><p>Restoration: use-activated, 50 charges --- 28000 GP + Material comps. 32000 GP total</p><p>Raise Dead: use-activated, 50 charges --- 45000 GP + Material comps. 70000 GP total</p><p></p><p>Now because we have all the powers in one single item I add 10% to each additional cost after CLW. That gives us:</p><p></p><p>CLW: 1000</p><p>CMW: 6600</p><p>LR: 6600</p><p>R: 35200</p><p>RD: 77000</p><p></p><p>As the item ist not really charged, rather gaining charges with time and therefore is somewhat unlimited, I remove the 1/2 unlimited base price for charged items and additionally raise the material comps. as if it were 100 charges.</p><p>Resulting in:</p><p>CLW: 2000</p><p>CMW: 13200</p><p>LR: 13200</p><p>R: 72600</p><p>RD: 154000</p><p></p><p>That gives us a grand total of 255000 GP if it were uncharged, unlimited usable anytime desired.</p><p></p><p>Now the item is in a way unlimted but still can't be used anytime as it still has charges which have to reload. If I raise a fallen friend I will have to wait full 20 days (10 charges reload in that time) until I could use the item in that way again, even one additional day to ensure that the item wont be drained to 0 charges.</p><p>What factor may I apply to the grand total to reflect the limited, recharging use of the item?</p><p></p><p>Thank you for any inputs.</p></blockquote><p></p>
[QUOTE="Vinyafod, post: 437854, member: 6206"] Hi there, I am trying to develop a wondrous magic item and don't know exactly how to price it. Please give me a hand. Woundrous item: Gloves of Life Upon speaking the proper command word the wearer of these gloves activates the one of the following spells (dependant on the command word spoken) and may affect one creature touched with the activated spell. Cure light wounds (1) Cure moderate wounds (3) Lesser Restoration (3) Restoration (7) Raise Dead (15) Each spell uses up a number of charges (numbers given in brackets). The gloves have a maximum of 20 charges, recharging at a rate of 1 charge per two days. If the gloves are ever drained to 0 charges their magic ist lost and they are no more than mundane leather gloves. Thats how they should work... now the math: I have done it spell by spell as if it were singel items for each power: CLW : use-activated, 50 charges --- 1000 GP CMW: use-activated, 50 charges --- 6000 GP Less. Rest.: use-activated, 50 charges -- 6000 GP Restoration: use-activated, 50 charges --- 28000 GP + Material comps. 32000 GP total Raise Dead: use-activated, 50 charges --- 45000 GP + Material comps. 70000 GP total Now because we have all the powers in one single item I add 10% to each additional cost after CLW. That gives us: CLW: 1000 CMW: 6600 LR: 6600 R: 35200 RD: 77000 As the item ist not really charged, rather gaining charges with time and therefore is somewhat unlimited, I remove the 1/2 unlimited base price for charged items and additionally raise the material comps. as if it were 100 charges. Resulting in: CLW: 2000 CMW: 13200 LR: 13200 R: 72600 RD: 154000 That gives us a grand total of 255000 GP if it were uncharged, unlimited usable anytime desired. Now the item is in a way unlimted but still can't be used anytime as it still has charges which have to reload. If I raise a fallen friend I will have to wait full 20 days (10 charges reload in that time) until I could use the item in that way again, even one additional day to ensure that the item wont be drained to 0 charges. What factor may I apply to the grand total to reflect the limited, recharging use of the item? Thank you for any inputs. [/QUOTE]
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