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Help price a magic item
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<blockquote data-quote="Spatzimaus" data-source="post: 440521" data-attributes="member: 3051"><p><strong></strong></p><p><strong>Now, if i read the DMG correct, you don't include material costs for spells when creating a wondrous item. </strong></p><p></p><p>No, that's not correct, it's just phrased badly. The DMG says you don't use the material when the spell is used while making the item. Any XP and material costs are added directly into the cost of the item (DMG p.242, in that table), are paid up front, and if the item is unlimited charge you multiply that cost by 100 (50 if it's limited charges)</p><p>I.e., it's added to the overall cost of the item (which increases the creation time), instead of being something you pay each day.</p><p></p><p>Look at the Manual of (any of the six stat-increasing items). They use Wish, because they duplicate its effects. Clearly they're increasing the XP cost to reflect the number of Wishes needed. A +1 item needs 1 wish, a +2 needs 2...</p><p></p><p>The reason they put that text into there was otherwise people would say "Hmm, it takes me 28 days to make a +1 Manual, and I need Wish every day, so I pay 5000 XP each day for 28 days?"</p><p></p><p>Look at the Creating Staffs (and it should be Staves) section, DMG p.246. There, it explicitly says that you use 50 material components or XP costs no matter how many days it takes to make. Same concept.</p><p></p><p><strong>That said... why would anyone want to create a Staff rather than a wondrous item?</strong></p><p></p><p>Because some sorts of items shouldn't be made into Wondrous items at all?</p><p>It's a question of game balance. There aren't any Wondrous items that work the way you want. It's not appropriate for a low-level item Feat. So, I'd rule that you simply can't make it as a glove without a price hike. A glove (normal slot) is far more useful to most characters than a Staff. AND, a Staff can't be used by non-casters, while your gloves can, I'd assume.</p><p></p><p><strong>all spells must be included at the same casterlevel so all at 9th casterlevel, boosting the cost even more</strong></p><p></p><p>Wondrous items work the same way, you can't have a caster level 1 effect on the same item as a caster level 3 effect. The ITEM has a caster level (DMG, p. 241), and that determines its prices.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 440521, member: 3051"] [B] Now, if i read the DMG correct, you don't include material costs for spells when creating a wondrous item. [/B] No, that's not correct, it's just phrased badly. The DMG says you don't use the material when the spell is used while making the item. Any XP and material costs are added directly into the cost of the item (DMG p.242, in that table), are paid up front, and if the item is unlimited charge you multiply that cost by 100 (50 if it's limited charges) I.e., it's added to the overall cost of the item (which increases the creation time), instead of being something you pay each day. Look at the Manual of (any of the six stat-increasing items). They use Wish, because they duplicate its effects. Clearly they're increasing the XP cost to reflect the number of Wishes needed. A +1 item needs 1 wish, a +2 needs 2... The reason they put that text into there was otherwise people would say "Hmm, it takes me 28 days to make a +1 Manual, and I need Wish every day, so I pay 5000 XP each day for 28 days?" Look at the Creating Staffs (and it should be Staves) section, DMG p.246. There, it explicitly says that you use 50 material components or XP costs no matter how many days it takes to make. Same concept. [B]That said... why would anyone want to create a Staff rather than a wondrous item?[/B] Because some sorts of items shouldn't be made into Wondrous items at all? It's a question of game balance. There aren't any Wondrous items that work the way you want. It's not appropriate for a low-level item Feat. So, I'd rule that you simply can't make it as a glove without a price hike. A glove (normal slot) is far more useful to most characters than a Staff. AND, a Staff can't be used by non-casters, while your gloves can, I'd assume. [B]all spells must be included at the same casterlevel so all at 9th casterlevel, boosting the cost even more[/B] Wondrous items work the same way, you can't have a caster level 1 effect on the same item as a caster level 3 effect. The ITEM has a caster level (DMG, p. 241), and that determines its prices. [/QUOTE]
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