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<blockquote data-quote="Vinyafod" data-source="post: 441340" data-attributes="member: 6206"><p>Ok, thank you all for your input, especially kreynolds.</p><p></p><p>Still I need something which I can offer my players, giving them the power to restore fallen friends to life. They don't have a cleric or any other divine spellcaster in the party so a scroll or staff won't do. In addition to that they are fairly low level and can't afford too much. Still they need such a device because they won't be able to reach any temple or town without weeks of travel and they tend to die... well.. a lot.</p><p>Maybe I will just construct the gloves just like any Staff would be done (having 50 charges) but take the 1800 GP factor for command-word activated instead of the 750 GP for spell-trigger (staffs). That results in just above 200K GP. </p><p>Then I'll let the charges of the "stafflike" gloves be almost depleted with only 3 or 4 charges left. That way the item should be cheap enough for them to buy it and it is after all very limited in its uses not enabling them to raise anything they stumble across....</p><p></p><p>Now let's hope they don't blast the last charges for curing serious wounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>PS: Just noticed.. kreynolds... a minor mistake in your go at the staff. You used 2 as the spell-level for cure serious wounds. Should have been 3.</p></blockquote><p></p>
[QUOTE="Vinyafod, post: 441340, member: 6206"] Ok, thank you all for your input, especially kreynolds. Still I need something which I can offer my players, giving them the power to restore fallen friends to life. They don't have a cleric or any other divine spellcaster in the party so a scroll or staff won't do. In addition to that they are fairly low level and can't afford too much. Still they need such a device because they won't be able to reach any temple or town without weeks of travel and they tend to die... well.. a lot. Maybe I will just construct the gloves just like any Staff would be done (having 50 charges) but take the 1800 GP factor for command-word activated instead of the 750 GP for spell-trigger (staffs). That results in just above 200K GP. Then I'll let the charges of the "stafflike" gloves be almost depleted with only 3 or 4 charges left. That way the item should be cheap enough for them to buy it and it is after all very limited in its uses not enabling them to raise anything they stumble across.... Now let's hope they don't blast the last charges for curing serious wounds. :eek: PS: Just noticed.. kreynolds... a minor mistake in your go at the staff. You used 2 as the spell-level for cure serious wounds. Should have been 3. [/QUOTE]
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