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<blockquote data-quote="Vinyafod" data-source="post: 444264" data-attributes="member: 6206"><p>The Rod of Wonder definitely has different powers with different casterlevles.</p><p></p><p>The <em>Slow</em> effect seems to be at 10th caster level (effect lasts 10 rounds, duration of slow is rounds/ level ) like the rod itself.</p><p>The <em>Fireball</em> and <em>Lightningbolt</em> semm to be at 6th caster level (6d6 dmg each, although the lightingbolts range does not match that).</p><p>Last but not least the spell <em>Flesh to Stone</em> is a 6th level spell so minimum caster level 11th.</p><p></p><p>Another example where the item's caster level differs from the spells involved is the Broom of Fyling. The item itself has a caster level of 5. It's prerequisites include the spell <em>Permanency</em> a 5th level spell with a minimum caster level of 9.</p><p></p><p>In addition to that I can't find anything in the DMG or elsewhere, where it says all spells in an item must have the same casterlevel. An exception to that are staffs... but think about it... why would they include the rule in the paragraph about staffs if it was mandatory for all items? </p><p></p><p>Also, only wands and staffs have effects which need to be based on caster levels. Take a look at the wondrous items. It always says: This item does this, for that long, that often. There is never any variables in their description. All is set and done. You will never come into the situation when you need to look up a caster level of a wondrous item because you want to know how long its effects last. </p><p>Wands and Staffs on the other hand <strong>duplicate</strong> spells. They have spells stored in them which are "set free" upon command. They come out of the Staff or Wand exactly the way they were put in there. Wands have only one single spell stored in them.. hence.. spells caster level = items caster level. Staffs have multiple spells in them and there and only there we have the rule that all spells must have the same caster level.</p><p></p><p>Well.. just my go at it. Hope you were able to understand what i wanted to say... somehow... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Vinyafod, post: 444264, member: 6206"] The Rod of Wonder definitely has different powers with different casterlevles. The [i]Slow[/i] effect seems to be at 10th caster level (effect lasts 10 rounds, duration of slow is rounds/ level ) like the rod itself. The [i]Fireball[/i] and [i]Lightningbolt[/i] semm to be at 6th caster level (6d6 dmg each, although the lightingbolts range does not match that). Last but not least the spell [I]Flesh to Stone[/I] is a 6th level spell so minimum caster level 11th. Another example where the item's caster level differs from the spells involved is the Broom of Fyling. The item itself has a caster level of 5. It's prerequisites include the spell [I]Permanency[/I] a 5th level spell with a minimum caster level of 9. In addition to that I can't find anything in the DMG or elsewhere, where it says all spells in an item must have the same casterlevel. An exception to that are staffs... but think about it... why would they include the rule in the paragraph about staffs if it was mandatory for all items? Also, only wands and staffs have effects which need to be based on caster levels. Take a look at the wondrous items. It always says: This item does this, for that long, that often. There is never any variables in their description. All is set and done. You will never come into the situation when you need to look up a caster level of a wondrous item because you want to know how long its effects last. Wands and Staffs on the other hand [B]duplicate[/B] spells. They have spells stored in them which are "set free" upon command. They come out of the Staff or Wand exactly the way they were put in there. Wands have only one single spell stored in them.. hence.. spells caster level = items caster level. Staffs have multiple spells in them and there and only there we have the rule that all spells must have the same caster level. Well.. just my go at it. Hope you were able to understand what i wanted to say... somehow... :eek: [/QUOTE]
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