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Help price this weapon enhancement?
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<blockquote data-quote="kreynolds" data-source="post: 467432" data-attributes="member: 2829"><p>There's a weapon enhancement in Arms & Armor called Balm that I found pretty interesting. Essentially, it gives fast healing and a limited bonus to Fort saves. Anyways, here's what I'm working on. One is pretty straight forward while the other is a bit more limited...</p><p></p><p><span style="color: white">1) These weapons channel positive energy into the wielder, healing wounds, preventing infection, and fighting off disease. They grant Fast Healing 1 to their wielder so long as the weapon is held. The weapon must be held throughout at least one entire round for the wielder to benefit from the healing, as the healing takes place at the end of your action.</span></p><p><span style="color: white"></span></p><p><span style="color: white">2) These weapons channel positive energy into the wielder, healing wounds, preventing infection, and fighting off disease. They grant Fast Healing 1 to their wielder so long as the weapon is held. However, this healing is only effective against damage sustained while the weapon is held. The weapon must be held throughout at least one entire round for the wielder to benefit from the healing, as the healing takes place at the end of your action.</span></p><p></p><p>I was thinking +2 and +1 respectively. What do you guys think? I'm also thinking about adding that the wielder does not need to sleep while the weapon is held (though they still need rest to prepare spells and the like).</p><p></p><p>EDIT: Clarified how long it has to be held to benefit from the healing.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 467432, member: 2829"] There's a weapon enhancement in Arms & Armor called Balm that I found pretty interesting. Essentially, it gives fast healing and a limited bonus to Fort saves. Anyways, here's what I'm working on. One is pretty straight forward while the other is a bit more limited... [color=white]1) These weapons channel positive energy into the wielder, healing wounds, preventing infection, and fighting off disease. They grant Fast Healing 1 to their wielder so long as the weapon is held. The weapon must be held throughout at least one entire round for the wielder to benefit from the healing, as the healing takes place at the end of your action. 2) These weapons channel positive energy into the wielder, healing wounds, preventing infection, and fighting off disease. They grant Fast Healing 1 to their wielder so long as the weapon is held. However, this healing is only effective against damage sustained while the weapon is held. The weapon must be held throughout at least one entire round for the wielder to benefit from the healing, as the healing takes place at the end of your action.[/color] I was thinking +2 and +1 respectively. What do you guys think? I'm also thinking about adding that the wielder does not need to sleep while the weapon is held (though they still need rest to prepare spells and the like). EDIT: Clarified how long it has to be held to benefit from the healing. [/QUOTE]
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