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Help price this weapon enhancement?
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<blockquote data-quote="kreynolds" data-source="post: 467882" data-attributes="member: 2829"><p>Cool. OK. Here's what I got so far...</p><p></p><p><span style="color: white"><strong>Regenerative:</strong> These weapons appear as normal but are comfortably warm and soothing to the touch. Occasionally they will have finely etched runes of healing upon their surfaces into intricate designs. These weapons channel positive energy into the wielder, healing wounds, preventing infection, and fighting off disease. They grant Fast Healing 2 to their wielder but they can only heal a total of 50 hit points per day. The weapon must be held in hand for at least one full round to benefit from the curative magic stored within. For each full round it is in hand, the weapon heals 2 points of damage at the end of the wielder’s action. If the weapon is sheathed, dropped, taken, or otherwise leaves the hand during the wielder’s round, the weapon does not heal them.</span></p><p><span style="color: white">&nbsp&nbsp&nbspRegenerative weapons can be found in two different levels of enhancement. The lesser enhancement only heals damage sustained while the weapon is held, while the greater enhancement heals all damage, regardless of when it was sustained. Since they channel positive energy, regenerative weapons deal 2 points of damage per round to any undead creature that is holding it.</span></p><p><span style="color: white">&nbsp&nbsp&nbsp<em>Caster Level:</em> 12th; <em>Prerequisites: </em>Craft Magic Arms and Armor, <em>cure serious wounds</em>, <em>gentle repose</em>; <em>Market Price:</em> +1 bonus (lesser), +2 bonus (greater).</span></p></blockquote><p></p>
[QUOTE="kreynolds, post: 467882, member: 2829"] Cool. OK. Here's what I got so far... [color=white][b]Regenerative:[/b] These weapons appear as normal but are comfortably warm and soothing to the touch. Occasionally they will have finely etched runes of healing upon their surfaces into intricate designs. These weapons channel positive energy into the wielder, healing wounds, preventing infection, and fighting off disease. They grant Fast Healing 2 to their wielder but they can only heal a total of 50 hit points per day. The weapon must be held in hand for at least one full round to benefit from the curative magic stored within. For each full round it is in hand, the weapon heals 2 points of damage at the end of the wielder’s action. If the weapon is sheathed, dropped, taken, or otherwise leaves the hand during the wielder’s round, the weapon does not heal them.    Regenerative weapons can be found in two different levels of enhancement. The lesser enhancement only heals damage sustained while the weapon is held, while the greater enhancement heals all damage, regardless of when it was sustained. Since they channel positive energy, regenerative weapons deal 2 points of damage per round to any undead creature that is holding it.    [i]Caster Level:[/i] 12th; [i]Prerequisites: [/i]Craft Magic Arms and Armor, [i]cure serious wounds[/i], [i]gentle repose[/i]; [i]Market Price:[/i] +1 bonus (lesser), +2 bonus (greater).[/color] [/QUOTE]
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Help price this weapon enhancement?
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