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Help putting stats on giant sentient cockroaches
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<blockquote data-quote="Jediking" data-source="post: 6782896" data-attributes="member: 6803126"><p>You can just treat them as any other group of intelligent, sentient creatures. Using the stat block of a Giant Bat (or even larger birds) could be a good start, and then add in a trait or ability that fits within your lore/how their society is. Bats might be able to strike in complete darkness, Rats might be able to spread disease, Spiders can set traps. If they know they can't survive a direct Fireball, they will take steps to avoid ever having the caster see them.</p><p></p><p>If you don't want actual learned casters, maybe innate spell-casting is the easiest way to go. A Firefly race may have some innate magical control over their own heat and be able to cast something similar to Burning Hands. Of course, if you want to ditch magic altogether refer back to the race's culture and how they survived until now anyways. Maybe they harvest plants or herbs that have effects that can replicate spell effects (like a poisonous mushroom that causes paralysis), or they built spike traps right next to a flammable gas vent. Hobgoblins may not have a caster with them, but if they corner the sorcerer and have archers pin him down it may not end well.</p></blockquote><p></p>
[QUOTE="Jediking, post: 6782896, member: 6803126"] You can just treat them as any other group of intelligent, sentient creatures. Using the stat block of a Giant Bat (or even larger birds) could be a good start, and then add in a trait or ability that fits within your lore/how their society is. Bats might be able to strike in complete darkness, Rats might be able to spread disease, Spiders can set traps. If they know they can't survive a direct Fireball, they will take steps to avoid ever having the caster see them. If you don't want actual learned casters, maybe innate spell-casting is the easiest way to go. A Firefly race may have some innate magical control over their own heat and be able to cast something similar to Burning Hands. Of course, if you want to ditch magic altogether refer back to the race's culture and how they survived until now anyways. Maybe they harvest plants or herbs that have effects that can replicate spell effects (like a poisonous mushroom that causes paralysis), or they built spike traps right next to a flammable gas vent. Hobgoblins may not have a caster with them, but if they corner the sorcerer and have archers pin him down it may not end well. [/QUOTE]
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