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Help: Realative Spell Power
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<blockquote data-quote="Moon-Lancer" data-source="post: 3349384" data-attributes="member: 35798"><p>It helps little, it shows I way off on my estimate. I guess I should just spill it. I’m trying to make a sorcerer prc that lets one sacrifice spells and break them down into ether higher level spells or lower level spells. It would be sort of like a mode that requires consistent concentration checks, but while in that mode, it could break down say, a level 9 spell into lots of low level spells, or breaking up lots of low level spells to form a high level spell. It can be alittle over powered, as the checks would be very high, and on a failed check, if a 9th level spell is broken into say nine level 1 spells, the spells would be lost. They also would be lost at the end of an encounter, if not expended. Basically this is to make the sorcerer more flexible with how they can use their spells.</p><p></p><p>And example is if your only 3rd level spell is fireball and your facing a fire elemental, the sorcerer could fizz their third level spells into lower level spells that could be more useful at the time. </p><p></p><p>I’m not looking for help on a whole system redesign, but perhaps more help in understanding spell level relationships, or perhaps a nice power conversion chart or something. Their must be designers who thought this through when making the spell system in 3.0</p><p></p><p>I cant use the unearthed arcane spell point system because both that and psionic must use power points to increase the damage of lower level spells.</p><p></p><p>*edit*</p><p></p><p>thanks Pyrex. I just now saw your post. I will try to find those feats, but i think what you have typed really will help me out. It seems sound. any insight as to adding up spell levels that are not right next to eachother? would it be three level 7 spells for a level 9 spell then?</p></blockquote><p></p>
[QUOTE="Moon-Lancer, post: 3349384, member: 35798"] It helps little, it shows I way off on my estimate. I guess I should just spill it. I’m trying to make a sorcerer prc that lets one sacrifice spells and break them down into ether higher level spells or lower level spells. It would be sort of like a mode that requires consistent concentration checks, but while in that mode, it could break down say, a level 9 spell into lots of low level spells, or breaking up lots of low level spells to form a high level spell. It can be alittle over powered, as the checks would be very high, and on a failed check, if a 9th level spell is broken into say nine level 1 spells, the spells would be lost. They also would be lost at the end of an encounter, if not expended. Basically this is to make the sorcerer more flexible with how they can use their spells. And example is if your only 3rd level spell is fireball and your facing a fire elemental, the sorcerer could fizz their third level spells into lower level spells that could be more useful at the time. I’m not looking for help on a whole system redesign, but perhaps more help in understanding spell level relationships, or perhaps a nice power conversion chart or something. Their must be designers who thought this through when making the spell system in 3.0 I cant use the unearthed arcane spell point system because both that and psionic must use power points to increase the damage of lower level spells. *edit* thanks Pyrex. I just now saw your post. I will try to find those feats, but i think what you have typed really will help me out. It seems sound. any insight as to adding up spell levels that are not right next to eachother? would it be three level 7 spells for a level 9 spell then? [/QUOTE]
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