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Help reign in a player who refuses to play his role
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<blockquote data-quote="Elethiomel" data-source="post: 4373702" data-attributes="member: 49897"><p>I would not try to force the player into a different playstyle out of game or by metagaming a contract just because he's being difficult. Talking to him and telling him "You are making your character into a non-contributor by choosing to play this way" would pretty much be the limit of out-of-game discussion on this. Now, I may play in different games than all of you (it certainly seems that way), but I'd allow him to have his character stand back and throw daggers if he wanted to. If the character tells other party members that's what he's good at, they don't automatically know what he's been trained in. Characters do not see damage numbers appear over enemies' heads, but sooner or later it will become apparent that he's not really doing much damage with those daggers, and he isn't using his other abilities to aid the party either, it seems.</p><p></p><p>Now is the time for the <strong>characters</strong> to have a good, long chat with his <strong>character</strong>. This is a role-playing game, yes? So role-play what the characters would think about someone not helping out. The <strong>player</strong> of that character might like to play kooky concepts and not feel like he's playing a video game; I fully support that. But he should be ready to support those characters with excellent role-playing so that other characters won't kick him out of their party.</p></blockquote><p></p>
[QUOTE="Elethiomel, post: 4373702, member: 49897"] I would not try to force the player into a different playstyle out of game or by metagaming a contract just because he's being difficult. Talking to him and telling him "You are making your character into a non-contributor by choosing to play this way" would pretty much be the limit of out-of-game discussion on this. Now, I may play in different games than all of you (it certainly seems that way), but I'd allow him to have his character stand back and throw daggers if he wanted to. If the character tells other party members that's what he's good at, they don't automatically know what he's been trained in. Characters do not see damage numbers appear over enemies' heads, but sooner or later it will become apparent that he's not really doing much damage with those daggers, and he isn't using his other abilities to aid the party either, it seems. Now is the time for the [b]characters[/b] to have a good, long chat with his [b]character[/b]. This is a role-playing game, yes? So role-play what the characters would think about someone not helping out. The [b]player[/b] of that character might like to play kooky concepts and not feel like he's playing a video game; I fully support that. But he should be ready to support those characters with excellent role-playing so that other characters won't kick him out of their party. [/QUOTE]
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Help reign in a player who refuses to play his role
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