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Help reign in a player who refuses to play his role
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<blockquote data-quote="AtomicPope" data-source="post: 4373742" data-attributes="member: 64790"><p>Bingo!</p><p> </p><p>Some people feel the need to cause problems to "be original." It's easier to be a problem child for attention than to contribute. I've played many character that caused "problems" but they were always useful. There's a difference between roleplaying a character that is entertaining and just being an A-hole. The latter produces no laughs and sucks the fun out of the room.</p><p> </p><p>OP - you're the player, not the DM. My suggestion is to bring it up with the DM and tell him you're fed up. DM's are not always helpful. Sometimes players need to take over. If the DM won't do anything then it's DRAMA TIME!</p><p> </p><p>[ame="http://www.youtube.com/watch?v=a1Y73sPHKxw"]Dramatic Chipmunk![/ame]</p><p> </p><p>Time to form a coalition with other players. Start small. Drop out of game hints that you find the paladin's antics to be a drag. If the other players agree then take it a step further. Suggest cutting him out of the treasure. If push comes to shove, kill him. If the opportunity presents itself let the monsters do it.</p><p> </p><p>Example: In one game our rogue was caught stealing party treasure. We had already asked him for the gems back and he played, "what gems?" That clinched it. Later on, he snuck ahead of the party and entired a room with a sleeping Bugbear Barbarian. When he was in the room getting ready for a coup-de-grace I shouted, "Look out!" and held the door shut. As a halfling he couldn't see in the dark and got his @$$ kicked, nearly got killed. I kept saying, "either you give me the gems now or I'll pick them off your corpse." We got the gems.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4373742, member: 64790"] Bingo! Some people feel the need to cause problems to "be original." It's easier to be a problem child for attention than to contribute. I've played many character that caused "problems" but they were always useful. There's a difference between roleplaying a character that is entertaining and just being an A-hole. The latter produces no laughs and sucks the fun out of the room. OP - you're the player, not the DM. My suggestion is to bring it up with the DM and tell him you're fed up. DM's are not always helpful. Sometimes players need to take over. If the DM won't do anything then it's DRAMA TIME! [ame="http://www.youtube.com/watch?v=a1Y73sPHKxw"]Dramatic Chipmunk![/ame] Time to form a coalition with other players. Start small. Drop out of game hints that you find the paladin's antics to be a drag. If the other players agree then take it a step further. Suggest cutting him out of the treasure. If push comes to shove, kill him. If the opportunity presents itself let the monsters do it. Example: In one game our rogue was caught stealing party treasure. We had already asked him for the gems back and he played, "what gems?" That clinched it. Later on, he snuck ahead of the party and entired a room with a sleeping Bugbear Barbarian. When he was in the room getting ready for a coup-de-grace I shouted, "Look out!" and held the door shut. As a halfling he couldn't see in the dark and got his @$$ kicked, nearly got killed. I kept saying, "either you give me the gems now or I'll pick them off your corpse." We got the gems. [/QUOTE]
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