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Help reign in a player who refuses to play his role
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<blockquote data-quote="Tervin" data-source="post: 4374399" data-attributes="member: 66491"><p>I want to add something that I am not sure everyone would agree with:</p><p></p><p>There is such a thing as "good disruptive playing". Without any tension in the group, the interplay becomes boring. For that reason characters in the party need quirks and hangups. And some of that can in some campaigns move into what could be called disruptive. </p><p></p><p>Whenever I make a character for a campaign I try to figure out not only the role in the party my character should have, but also the meta-role I want to play. I do that because I want the experience to be as much fun as possible for everyone around the table. One metarole I once chose was "she who always focuses on the real truth, no matter the situation" I did that because it helped the group tension that the chronicle needed, and also illustrated an important theme.</p><p></p><p>In play that meant that my character destroyed a number of plans that the rest of the group set up, by exposing their lies to NPCs. On a meta level they knew I would probably do it, but as we enjoyed dealing with the complications afterwards, it was still played out like that time after time. Still on some level it was disruptive gaming. It fit that Werewolf chronicle, because it didn't disrupt what was important in our game - actually it kind of helped that.</p><p></p><p>I am bringing all of this up because I don't think that player is necessarily a jerk just because he is deliberately playing in ways that make things worse for the party. It can just be that he enjoys the extra problems, the tension, and the situations where the party needs to get out of those jams. Since I don't know the people involved, I am just guessing. Still, if I am correct then a compromise might actually be something that was fun for everybody in the long run. </p><p></p><p>I have never really felt that I have run into a "jerk" in my many years of gaming with more people than I want to count. I have run into a number of people whose gaming preferences were far from my own though. And a number of people who had personalities that didn't fit well with mine at the time. And some who hadn't really figured out how to act around other people at all... Not a single one of them I would say ever tried to sabotage the fun for everyone around them. Which is why I, perhaps naively, think that it is mostly about seeing different things as fun in the game.</p></blockquote><p></p>
[QUOTE="Tervin, post: 4374399, member: 66491"] I want to add something that I am not sure everyone would agree with: There is such a thing as "good disruptive playing". Without any tension in the group, the interplay becomes boring. For that reason characters in the party need quirks and hangups. And some of that can in some campaigns move into what could be called disruptive. Whenever I make a character for a campaign I try to figure out not only the role in the party my character should have, but also the meta-role I want to play. I do that because I want the experience to be as much fun as possible for everyone around the table. One metarole I once chose was "she who always focuses on the real truth, no matter the situation" I did that because it helped the group tension that the chronicle needed, and also illustrated an important theme. In play that meant that my character destroyed a number of plans that the rest of the group set up, by exposing their lies to NPCs. On a meta level they knew I would probably do it, but as we enjoyed dealing with the complications afterwards, it was still played out like that time after time. Still on some level it was disruptive gaming. It fit that Werewolf chronicle, because it didn't disrupt what was important in our game - actually it kind of helped that. I am bringing all of this up because I don't think that player is necessarily a jerk just because he is deliberately playing in ways that make things worse for the party. It can just be that he enjoys the extra problems, the tension, and the situations where the party needs to get out of those jams. Since I don't know the people involved, I am just guessing. Still, if I am correct then a compromise might actually be something that was fun for everybody in the long run. I have never really felt that I have run into a "jerk" in my many years of gaming with more people than I want to count. I have run into a number of people whose gaming preferences were far from my own though. And a number of people who had personalities that didn't fit well with mine at the time. And some who hadn't really figured out how to act around other people at all... Not a single one of them I would say ever tried to sabotage the fun for everyone around them. Which is why I, perhaps naively, think that it is mostly about seeing different things as fun in the game. [/QUOTE]
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