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Help request - high level NPCs, and planning a large narrative battle.
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<blockquote data-quote="The Amazing Dingo" data-source="post: 1855817" data-attributes="member: 23353"><p>In order to make sure the bridge fell, I'd have the constructs (not too familiar with the warforged, so this might not work with them) digging out the bridge's foundations for a week or so before hand. Without the need for air, they could easily just sit down there and weaken the supports. This way the earth mage can cast a simple <em>Earthquakep</em> spell and drop it when the time is right.</p><p></p><p>As a back-up, I'd have a handful of those constructs up atop the bridge. The plan is that if the bridge falling plan fails, they can easily jump off the bridge and into the ship. A couple of tons falling onto a ship like that could easily go right through and cause the ship to sink. </p><p></p><p>With this later option, to give the PCs something to do, they might spot the constructs climbing out of the water and heading for the top of the bridge. They would probably have no clue what they were doing until it was too late, but they'd at least know it couldn't be good and might be motivated to stop the constructs before they can get into place.</p><p></p><p>Of course, we need something for whatever silver-tongued PC you have. Once they find out that the good-hearted wizard is working for the bad guys, I'd have him start going up against her in a duel of words to try to get her to realize her mistakes and try to atone. One way might be to let the PCs know about those constructs' plans.</p></blockquote><p></p>
[QUOTE="The Amazing Dingo, post: 1855817, member: 23353"] In order to make sure the bridge fell, I'd have the constructs (not too familiar with the warforged, so this might not work with them) digging out the bridge's foundations for a week or so before hand. Without the need for air, they could easily just sit down there and weaken the supports. This way the earth mage can cast a simple [i]Earthquakep[/i] spell and drop it when the time is right. As a back-up, I'd have a handful of those constructs up atop the bridge. The plan is that if the bridge falling plan fails, they can easily jump off the bridge and into the ship. A couple of tons falling onto a ship like that could easily go right through and cause the ship to sink. With this later option, to give the PCs something to do, they might spot the constructs climbing out of the water and heading for the top of the bridge. They would probably have no clue what they were doing until it was too late, but they'd at least know it couldn't be good and might be motivated to stop the constructs before they can get into place. Of course, we need something for whatever silver-tongued PC you have. Once they find out that the good-hearted wizard is working for the bad guys, I'd have him start going up against her in a duel of words to try to get her to realize her mistakes and try to atone. One way might be to let the PCs know about those constructs' plans. [/QUOTE]
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Help request - high level NPCs, and planning a large narrative battle.
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