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Help requested with an Eldarin Fey Pact Warlock
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<blockquote data-quote="Gruns" data-source="post: 4592822" data-attributes="member: 10312"><p><strong>Stuff</strong></p><p></p><p></p><p></p><p>First, a couple of minor corrections...</p><p>You can actually train in Bluff AND Intimidate if you are taking Arcane Inititate at level 1.</p><p>Your Will Defense would actually be 15 (10 base, + 3 for Charisma mod, +1 for Warlock, +1 for Eladrin). Also, the +5 you get against Charms is for Saving Throws, not Will Defense.</p><p>As for the character, yeah, your AC is going to be low, but hey- that's what defenders are for. Also, you're likely to have AC 16 most of the time, due to Shadow Walk. And that AC goes up to 19 against the big bad guy that you just hit with Eyebite. (Not to mention you have Combat Advantage vs him next turn.) Add another +2 for the Marked condition that your defender(s) are hopefully tossing around, and you'll be set. Misty Step will help keep you BAMF!ing around all over the place. I actually like the stealthy, sneaky fey caster concept, and it sounds pretty fun. My wife plays an Eladrin Warlord, and she uses Fey Step every single encounter without fail. As you might have guessed, it turns out teleporting is pretty handy. Don't worry too much about power level, and effectiveness and whatnot. The difference between hitting with a 16 Charisma and an 18 doesn't matter about 95% of the time. Just play something that you'll enjoy and that is fun for you.</p><p>Later!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 4592822, member: 10312"] [b]Stuff[/b] First, a couple of minor corrections... You can actually train in Bluff AND Intimidate if you are taking Arcane Inititate at level 1. Your Will Defense would actually be 15 (10 base, + 3 for Charisma mod, +1 for Warlock, +1 for Eladrin). Also, the +5 you get against Charms is for Saving Throws, not Will Defense. As for the character, yeah, your AC is going to be low, but hey- that's what defenders are for. Also, you're likely to have AC 16 most of the time, due to Shadow Walk. And that AC goes up to 19 against the big bad guy that you just hit with Eyebite. (Not to mention you have Combat Advantage vs him next turn.) Add another +2 for the Marked condition that your defender(s) are hopefully tossing around, and you'll be set. Misty Step will help keep you BAMF!ing around all over the place. I actually like the stealthy, sneaky fey caster concept, and it sounds pretty fun. My wife plays an Eladrin Warlord, and she uses Fey Step every single encounter without fail. As you might have guessed, it turns out teleporting is pretty handy. Don't worry too much about power level, and effectiveness and whatnot. The difference between hitting with a 16 Charisma and an 18 doesn't matter about 95% of the time. Just play something that you'll enjoy and that is fun for you. Later! Gruns [/QUOTE]
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Help requested with an Eldarin Fey Pact Warlock
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