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Help Required - Design me a Skill Challenge
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<blockquote data-quote="Rechan" data-source="post: 4190110" data-attributes="member: 54846"><p>Okay. As far as I understand skill challenges, they don't measure "Failure vs Success of the mission", so much as Failure = Setback. The example in <strong>Escape from Sembia</strong> is that if the party doesn't succeed at the Skill Challenge, the guards get a look at them - thus the border guards get a surprise round against the PCs, noticing who they are. If the PCs succeed at the challenge, they get a surprise round on the guards.</p><p></p><p>So with that, decide what the Success vs. Failure outcomes for this are. Success is "You catch the Skinwalker", but failure shouldn't be "It kills the Elder and now you don't get your job or whatever". Perhaps the shapeshifter is waiting on reinforcements, intent on letting them inside, or some other nefarious plan. Or the PCs could take the Elder and watch him, waiting on the assault that the skinwalker is prepared for. </p><p></p><p>Skill challenges, at least from my understanding, is how the PC chooses to use their skills. It's up to them how creative they want to be. So you could conceivably use Arcane or Nature if you think of a creative use for it. </p><p></p><p>With that said:</p><p></p><p>First, ask the PC if they want an Easy, Medium, or Hard gauge for their roll. Easy has a lower DC, but failure goes double against the end result. Medium is medium, and Hard is harder, but offers a double success. </p><p></p><p>Easy DC: 15.</p><p>Medium DC: 19.</p><p>Hard DC: 23. </p><p></p><p>Some possible skill uses:</p><p></p><p></p><p>Religion - A crow perches on a tree across the street from the inn. This is an omen of the proximity of death. (This could hint to the players where to look). </p><p>Insight: To notice the flaws in the seamstress's disguise.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4190110, member: 54846"] Okay. As far as I understand skill challenges, they don't measure "Failure vs Success of the mission", so much as Failure = Setback. The example in [b]Escape from Sembia[/b] is that if the party doesn't succeed at the Skill Challenge, the guards get a look at them - thus the border guards get a surprise round against the PCs, noticing who they are. If the PCs succeed at the challenge, they get a surprise round on the guards. So with that, decide what the Success vs. Failure outcomes for this are. Success is "You catch the Skinwalker", but failure shouldn't be "It kills the Elder and now you don't get your job or whatever". Perhaps the shapeshifter is waiting on reinforcements, intent on letting them inside, or some other nefarious plan. Or the PCs could take the Elder and watch him, waiting on the assault that the skinwalker is prepared for. Skill challenges, at least from my understanding, is how the PC chooses to use their skills. It's up to them how creative they want to be. So you could conceivably use Arcane or Nature if you think of a creative use for it. With that said: First, ask the PC if they want an Easy, Medium, or Hard gauge for their roll. Easy has a lower DC, but failure goes double against the end result. Medium is medium, and Hard is harder, but offers a double success. Easy DC: 15. Medium DC: 19. Hard DC: 23. Some possible skill uses: Religion - A crow perches on a tree across the street from the inn. This is an omen of the proximity of death. (This could hint to the players where to look). Insight: To notice the flaws in the seamstress's disguise. [/QUOTE]
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