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<blockquote data-quote="katahn" data-source="post: 4191024" data-attributes="member: 65004"><p>1. "Injured old man" arrives in the village and uses a minor charm to convince the guard to let him in and escort him to the inn where he can "recover" but with no guards (that should be a red flag given their policy on strangers) because "he really is quite harmless".</p><p></p><p>2. The "old man" was seen entering his room, but hasn't been seen since. There's no sign of him anywhere.</p><p></p><p>3. Someone had a case of "deja vu" as they saw one of the guards that escorted the man walk down the stairs and head out the front door of the inn twice (at this point, he hasn't seen the seamstress so can't impersonate her - besides I like the whole "glitch in the Matrix" idea of deja vu).</p><p></p><p>4. The guard was seen heading to the seamstress' shop/house which happens to be quite close to the inn. No one noticed the guard leaving. The guard, actually the shapeshifter, quickly killed the seamstress, assumed her shape, and has hidden her body in the crawlspace under her shop/home. He plans on disposing of it come nightfall.</p><p></p><p>Based on the above chain of events here's the skill checks I can imagine.</p><p></p><p>Gate Guard = Diplomacy check to get full story from him, alternatively bluff or intimidate are possibilities but with worse consequences for failure (ie. guard refuses to ever talk to them again). An arcana check might notice his odd decision making was symptomatic of a charm-type spell, but in the hours it has been since it happened all trace of magic would have faded.</p><p></p><p>Inn = Again, diplomacy-type checks can get the details of the story. While collecting the information, one of the patrons can make the "I had the weirdest case of deja vu" comment. The room rented shows no signs of having ever been inhabited.</p><p></p><p>Seamstress = Based on the deja vu comment, or by questioning local shopowners the players can learn that someone saw the mentioned guard heading into the seamstress shop. Another shopowner mentions seeing the guard walking past the seamstress shop and towards his post by the gate. The seamstress (actually shapeshifter) will not want to let anyone inside, she'll confess she is "not feeling well". A bluff or intimidate roll can get them in anyway, an arcana check can reveal the presence of disguising or shapeshifting magic on her perhaps.</p><p></p><p>Duplicated guard = Is currently off-duty and at home with his family. He will know nothing of entering the seamstress shop and on a botched diplomacy check will think the players are trying to accuse him of having an affair.</p></blockquote><p></p>
[QUOTE="katahn, post: 4191024, member: 65004"] 1. "Injured old man" arrives in the village and uses a minor charm to convince the guard to let him in and escort him to the inn where he can "recover" but with no guards (that should be a red flag given their policy on strangers) because "he really is quite harmless". 2. The "old man" was seen entering his room, but hasn't been seen since. There's no sign of him anywhere. 3. Someone had a case of "deja vu" as they saw one of the guards that escorted the man walk down the stairs and head out the front door of the inn twice (at this point, he hasn't seen the seamstress so can't impersonate her - besides I like the whole "glitch in the Matrix" idea of deja vu). 4. The guard was seen heading to the seamstress' shop/house which happens to be quite close to the inn. No one noticed the guard leaving. The guard, actually the shapeshifter, quickly killed the seamstress, assumed her shape, and has hidden her body in the crawlspace under her shop/home. He plans on disposing of it come nightfall. Based on the above chain of events here's the skill checks I can imagine. Gate Guard = Diplomacy check to get full story from him, alternatively bluff or intimidate are possibilities but with worse consequences for failure (ie. guard refuses to ever talk to them again). An arcana check might notice his odd decision making was symptomatic of a charm-type spell, but in the hours it has been since it happened all trace of magic would have faded. Inn = Again, diplomacy-type checks can get the details of the story. While collecting the information, one of the patrons can make the "I had the weirdest case of deja vu" comment. The room rented shows no signs of having ever been inhabited. Seamstress = Based on the deja vu comment, or by questioning local shopowners the players can learn that someone saw the mentioned guard heading into the seamstress shop. Another shopowner mentions seeing the guard walking past the seamstress shop and towards his post by the gate. The seamstress (actually shapeshifter) will not want to let anyone inside, she'll confess she is "not feeling well". A bluff or intimidate roll can get them in anyway, an arcana check can reveal the presence of disguising or shapeshifting magic on her perhaps. Duplicated guard = Is currently off-duty and at home with his family. He will know nothing of entering the seamstress shop and on a botched diplomacy check will think the players are trying to accuse him of having an affair. [/QUOTE]
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