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<blockquote data-quote="Nichwee" data-source="post: 5377811" data-attributes="member: 84242"><p>Flashbomb Arrow - Blind</p><p>Darkness/Smokecloud Arrow - AE Concealment Generator</p><p>Thunderclap Arrow - AE Deafened</p><p>Wrapping Rope Arrow - Restrained/Slowed (Depends if seen to wrap around whole body or just legs)</p><p>Bashing Arrow - Dazed</p><p>Oil Slick Arrow - AE Slowed/AC+Ref Debuff</p><p>Dousing Arrow - AE Acid/Fire Damage + Ongoing</p><p>Miracle-Gro Arrow - AE Restrained/Immobalised (Outdoor only?)</p><p>Can-Opener Arrow - AC/Defense Debuff</p><p>Tackyball Arrow - Atk Debuff</p><p>Ramming Arrow - Push/Prone</p><p>Haymaker Arrow - Stun</p><p>Hypnotic Lights Arrow - Pull (Maybe AE pulling toward centre of burst)</p><p>Lasso Arrow - Pull (1 or 2 at most imo)</p><p>Rebounding Arrow - Can target a square out of LoE if you have LoE to a solid object that has LoE to the square you want to target (still -5 to hit if no LoS)</p><p>Mirror Arrow - Shoot at an object/ground and grant LoS as tho at that square. (Minor Action - Lasts until 'smashed', which is a Melee 1 Free Action, or any damage effect targets that square)</p><p>Ladder Dragging Arrow - Bonus to climb checks (could be an additional function of Lasso Arrow if not in combat)</p><p></p><p></p><p>I assume you can imagine what I mean these to look like most of the tme. Most of these couldn't last long, so would be UEONT, but basically you can Batman/Green Arrow pretty much every condition in the game pretty simply. Including all the different damage types, as they all have a science equivalent. All AEs would have to be "Target : All creatures in burst" to denote the lack of choice once the arrow is shot. Could do "Target : All enemies in burst" stuff by allowing multiple shots of a single target version. Also all the AE stuff could be single target by assume the area of effect is limited to one square.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5377811, member: 84242"] Flashbomb Arrow - Blind Darkness/Smokecloud Arrow - AE Concealment Generator Thunderclap Arrow - AE Deafened Wrapping Rope Arrow - Restrained/Slowed (Depends if seen to wrap around whole body or just legs) Bashing Arrow - Dazed Oil Slick Arrow - AE Slowed/AC+Ref Debuff Dousing Arrow - AE Acid/Fire Damage + Ongoing Miracle-Gro Arrow - AE Restrained/Immobalised (Outdoor only?) Can-Opener Arrow - AC/Defense Debuff Tackyball Arrow - Atk Debuff Ramming Arrow - Push/Prone Haymaker Arrow - Stun Hypnotic Lights Arrow - Pull (Maybe AE pulling toward centre of burst) Lasso Arrow - Pull (1 or 2 at most imo) Rebounding Arrow - Can target a square out of LoE if you have LoE to a solid object that has LoE to the square you want to target (still -5 to hit if no LoS) Mirror Arrow - Shoot at an object/ground and grant LoS as tho at that square. (Minor Action - Lasts until 'smashed', which is a Melee 1 Free Action, or any damage effect targets that square) Ladder Dragging Arrow - Bonus to climb checks (could be an additional function of Lasso Arrow if not in combat) I assume you can imagine what I mean these to look like most of the tme. Most of these couldn't last long, so would be UEONT, but basically you can Batman/Green Arrow pretty much every condition in the game pretty simply. Including all the different damage types, as they all have a science equivalent. All AEs would have to be "Target : All creatures in burst" to denote the lack of choice once the arrow is shot. Could do "Target : All enemies in burst" stuff by allowing multiple shots of a single target version. Also all the AE stuff could be single target by assume the area of effect is limited to one square. [/QUOTE]
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