Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help rock my quiver!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 5378422" data-attributes="member: 59506"><p>Magical:</p><p> </p><p><strong>Arrow of Rock Piercing</strong> - Originally 2E (I converted it a bit, but it may still need some tweaking by you and your DM for use).</p><p> </p><p> This arrow is made of a special, magical metal. Upon striking non-living rock, the arrow embeds itself with only the last 6 inches of the arrow shaft exposed. A small metal ring is set into the rear of the arrow, to which can be tied a thin line or cord (or silk rope). If an archer with an <em>Arrow of Rock Piercing</em> encounters a deep chasm with no way across, they need only tie the cord or rope to the end of the arrow, and shoot the arrow at a suitable rock structure on the side of the chasm opposite the archer. (A suitable Rock structure is any stone or brick material capable of supporting the weight of anyone hanging from it by a rope.) The arrow automatically imbeds itself upon striking non-living rock. If the rock structure is of adequate size (normal target size) and within range of the bow (with normal range penalties), any roll result other than a 1, should result in a successful hit. If the target is smaller, adjust the roll accordingly.</p><p> The <em>Arrow of Rock Piercing</em> is reusable; in order to retrieve the arrow, the archer simply grasps it, speaks the arrows command word, and pulls it from the rock as easily as if it was embedded in butter. Alternatively the arrow may also be used by grasping the arrow in hand, speaking the command word, and then stabbing the arrow into non-living rock. After the arrow is released, it is firmly fixed into the rocky material and can be used as above. It can then be removed again by speaking the command word and pulling it out of the rock.</p><p> When used against any material other than Rock, the arrow acts as a normal, non-magical arrow. At the DM's discretion, the arrow may provide a bonus when used against a living or animated target composed of stone (Stone Golem, Crystal Warrior, etc.), and may also instantly slay any petrified creature.</p><p> </p><p>Some other ideas (you'd need to flesh them out)</p><p> </p><p><strong>Arrow of Silence </strong>- Arrow has a permanent area of silence around it when drawn from a quiver or a command word is spoken. The area of silence negates any sound of the arrow being fired (the creak of the bow, the "twang" of the string, etc.), and the sound of the arrow striking its target. Highly useful when stealth is desired, or for negating, from a distance, a creatures ability to speak or use a sound based ability or attack.</p><p> </p><p><strong>Arrow of Darkness</strong> - Upon striking, the target and a set area around it are enveloped in magical darkness.</p><p> </p><p><strong>Arrow of Paralyzation</strong> - Upon striking, the target must make a save (I know that's older edition speak, just convert to 4E), or be paralyzed (4E conditions: Immobilized, Helpless, or both?).</p><p> </p><p> </p><p>Non-magical arrows:</p><p> </p><p>Signalling Arrow - a blunt arrow that has a ball-shaped tip (wooden). The ball is carved so that when it travels through the air, it makes a sound like a specific kind of bird in flight (a hawks call, etc.).</p><p> </p><p>Frog-crotch - used for cutting ropes. <img src="http://1.bp.blogspot.com/_KcFkeN0I6po/TIu3Ce4y1qI/AAAAAAAAFgM/xRhHWZvPFYI/s1600/Garrison1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5378422, member: 59506"] Magical: [B]Arrow of Rock Piercing[/B] - Originally 2E (I converted it a bit, but it may still need some tweaking by you and your DM for use). This arrow is made of a special, magical metal. Upon striking non-living rock, the arrow embeds itself with only the last 6 inches of the arrow shaft exposed. A small metal ring is set into the rear of the arrow, to which can be tied a thin line or cord (or silk rope). If an archer with an [I]Arrow of Rock Piercing[/I] encounters a deep chasm with no way across, they need only tie the cord or rope to the end of the arrow, and shoot the arrow at a suitable rock structure on the side of the chasm opposite the archer. (A suitable Rock structure is any stone or brick material capable of supporting the weight of anyone hanging from it by a rope.) The arrow automatically imbeds itself upon striking non-living rock. If the rock structure is of adequate size (normal target size) and within range of the bow (with normal range penalties), any roll result other than a 1, should result in a successful hit. If the target is smaller, adjust the roll accordingly. The [I]Arrow of Rock Piercing[/I] is reusable; in order to retrieve the arrow, the archer simply grasps it, speaks the arrows command word, and pulls it from the rock as easily as if it was embedded in butter. Alternatively the arrow may also be used by grasping the arrow in hand, speaking the command word, and then stabbing the arrow into non-living rock. After the arrow is released, it is firmly fixed into the rocky material and can be used as above. It can then be removed again by speaking the command word and pulling it out of the rock. When used against any material other than Rock, the arrow acts as a normal, non-magical arrow. At the DM's discretion, the arrow may provide a bonus when used against a living or animated target composed of stone (Stone Golem, Crystal Warrior, etc.), and may also instantly slay any petrified creature. Some other ideas (you'd need to flesh them out) [B]Arrow of Silence [/B]- Arrow has a permanent area of silence around it when drawn from a quiver or a command word is spoken. The area of silence negates any sound of the arrow being fired (the creak of the bow, the "twang" of the string, etc.), and the sound of the arrow striking its target. Highly useful when stealth is desired, or for negating, from a distance, a creatures ability to speak or use a sound based ability or attack. [B]Arrow of Darkness[/B] - Upon striking, the target and a set area around it are enveloped in magical darkness. [B]Arrow of Paralyzation[/B] - Upon striking, the target must make a save (I know that's older edition speak, just convert to 4E), or be paralyzed (4E conditions: Immobilized, Helpless, or both?). Non-magical arrows: Signalling Arrow - a blunt arrow that has a ball-shaped tip (wooden). The ball is carved so that when it travels through the air, it makes a sound like a specific kind of bird in flight (a hawks call, etc.). Frog-crotch - used for cutting ropes. [IMG]http://1.bp.blogspot.com/_KcFkeN0I6po/TIu3Ce4y1qI/AAAAAAAAFgM/xRhHWZvPFYI/s1600/Garrison1.jpg[/IMG] B-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help rock my quiver!
Top