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<blockquote data-quote="catastrophic" data-source="post: 5379863" data-attributes="member: 81381"><p><strong>Arrow of Regrets</strong> </p><p>This magical arrow can be recalled as a Minor action. It can be recalled from a target once it has struck it, as long as the target is still alive. Doing so heals the target of the damage they suffered from the arrow. It can also be recalled if it misses a target. When the arrow is recalled, it can be re-fired as an RBA as a minor action.</p><p> </p><p><strong>Elastic Arrows</strong></p><p>When fired, these arrows split in half, enabling two targets adjacent to one another to be attacked with a single ranged basic attack. If both attacks hit, the two targets are held together with a strand of sticky material. When one moves, the other is pulled with them, taking their place in whichever square they vacate. The bond ends if either target makes a saving throw.</p><p> </p><p><strong>Arrow of Swarming</strong> </p><p>These magical arrows home in on one another when fired. A target hit by one of these arrows suffers a cumulative -1 penalty to their defences against all further attacks made with an arrow of swarming. However, for every arrow of swarming that the attacker misses with, they suffer a cumulative -1 penalty to all attacks with arrows of joining. Both of these effects end with a sucessful saving throw- only one save is needed no matter how many penalties are incured.</p><p> </p><p><strong>Arrow of Elemental Channeling</strong> </p><p>These arrows come in pairs. Successfully hitting two seperate targets with the arrows will form an elemental conduit between them, mixing and mingling their energy types to terrible effect. If the two targets have different energy type keywords (such as cold, water, fire, ect), they both take damage of the energy types in question when the second arrow strikes.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5379863, member: 81381"] [B]Arrow of Regrets[/B] This magical arrow can be recalled as a Minor action. It can be recalled from a target once it has struck it, as long as the target is still alive. Doing so heals the target of the damage they suffered from the arrow. It can also be recalled if it misses a target. When the arrow is recalled, it can be re-fired as an RBA as a minor action. [B]Elastic Arrows[/B] When fired, these arrows split in half, enabling two targets adjacent to one another to be attacked with a single ranged basic attack. If both attacks hit, the two targets are held together with a strand of sticky material. When one moves, the other is pulled with them, taking their place in whichever square they vacate. The bond ends if either target makes a saving throw. [B]Arrow of Swarming[/B] These magical arrows home in on one another when fired. A target hit by one of these arrows suffers a cumulative -1 penalty to their defences against all further attacks made with an arrow of swarming. However, for every arrow of swarming that the attacker misses with, they suffer a cumulative -1 penalty to all attacks with arrows of joining. Both of these effects end with a sucessful saving throw- only one save is needed no matter how many penalties are incured. [B]Arrow of Elemental Channeling[/B] These arrows come in pairs. Successfully hitting two seperate targets with the arrows will form an elemental conduit between them, mixing and mingling their energy types to terrible effect. If the two targets have different energy type keywords (such as cold, water, fire, ect), they both take damage of the energy types in question when the second arrow strikes. [/QUOTE]
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