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HELP! Rogue/Ranger Tiefling too powerful?!
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<blockquote data-quote="Blasphemonkey" data-source="post: 994580" data-attributes="member: 13023"><p>Hi all, please help the new monkey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>In my group, we've recently added a new player (well, he's been with us for a few months). He is multiclassing with rogue/ranger. From the ranger side, he can attack with two short swords. From the rogue side, he can sneak attack. So now we've got 4d6 on a sneak attack. He's built up his AC with feats and things, and he's also a tiefling. Using some Forgotten Realms rules on Tieflings, he's grown batwings now. I thought it would be neat would for rp'ing (and it is, actually - I get to have everyone go, "What in the nine hells is that thing?" or run away screaming), so I let him do it, but now he flies around sneak attacking with those damn twin swords of his, and a lot of the group just doesn't get as much action anymore. And wait! That's not all. </p><p></p><p>He's going for the the Shadowdancer prestige class, so now he gets to hide in plain sight, and make minions out of his fallen foes. Now the hiding when still being observed thing...can this happen in the middle of melee? I can't see him getting to sneak attack every stinkin' round, plus adding minions every round.</p><p>I've been trying to balance it out with multitudes of foes, rather than just one baddie alone, which he trashes too quick (with minimal help from the others), but now with a crowd of baddies, he'll just exponentially make shadow minions with them. Ack!</p><p></p><p>Everyone is 6th level at this point, and he's more powerful than any two of them put together. Maybe in the higher levels, it'll balance out, but for now...I'm trying to think of ways to tone this PC down without just "being the mean DM" and retroactively changing things. I'm usually pretty resourceful, but I'm stumped here. Besides just throwing loads of constructs/undead/plants at him, what can I do?</p><p></p><p>Thanks in advance for anyone who can suggest anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Blasphemonkey, post: 994580, member: 13023"] Hi all, please help the new monkey! :) In my group, we've recently added a new player (well, he's been with us for a few months). He is multiclassing with rogue/ranger. From the ranger side, he can attack with two short swords. From the rogue side, he can sneak attack. So now we've got 4d6 on a sneak attack. He's built up his AC with feats and things, and he's also a tiefling. Using some Forgotten Realms rules on Tieflings, he's grown batwings now. I thought it would be neat would for rp'ing (and it is, actually - I get to have everyone go, "What in the nine hells is that thing?" or run away screaming), so I let him do it, but now he flies around sneak attacking with those damn twin swords of his, and a lot of the group just doesn't get as much action anymore. And wait! That's not all. He's going for the the Shadowdancer prestige class, so now he gets to hide in plain sight, and make minions out of his fallen foes. Now the hiding when still being observed thing...can this happen in the middle of melee? I can't see him getting to sneak attack every stinkin' round, plus adding minions every round. I've been trying to balance it out with multitudes of foes, rather than just one baddie alone, which he trashes too quick (with minimal help from the others), but now with a crowd of baddies, he'll just exponentially make shadow minions with them. Ack! Everyone is 6th level at this point, and he's more powerful than any two of them put together. Maybe in the higher levels, it'll balance out, but for now...I'm trying to think of ways to tone this PC down without just "being the mean DM" and retroactively changing things. I'm usually pretty resourceful, but I'm stumped here. Besides just throwing loads of constructs/undead/plants at him, what can I do? Thanks in advance for anyone who can suggest anything. :) [/QUOTE]
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