Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Running a Courtroom Trial/Witch-Hunt
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="epithet" data-source="post: 6685332" data-attributes="member: 6796566"><p>Another consideration is whether these will be bench trials (where the judge is a finder of both fact and law) or jury trials (where the jury is the finder of fact, the judge is the finder of law.) A medieval jury, unlike a modern one, was usually comprised of 12 members of the community who were most familiar with the persons and events at issue.</p><p></p><p>A jury instruction from the judge (the inquisitor) that is manifestly unfair or is a conspicuous violation of the court's charter or the common law might be a clear way to communicate to the party that the inquisitor is not interested in a fair and impartial trial. It might also serve as the basis for an appeal of the inquisitor's legal ruling to the magistrate's court, if you want to give him appellate jurisdiction over the matter.</p><p></p><p>If the PCs have become attached to certain townsfolk (girlfriends, benefactors, etc.) then the inquisitor might target one of them for inquiry, and have it made plain to the PCs that the hostile inquiry would end at the same time that the adventurer withdrew his testimony against the evil priest.</p><p></p><p>Another tactic the inquisitor will be likely to employ is the plea bargain. If an innocent townsperson stands accused, the inquisitor might threaten her with execution but agree to assess the lesser penalty of confiscation of all of her goods and possessions if she confesses to whatever she's been accused of.</p><p></p><p>In the end, the inquisitor can leave town much wealthier (and hopefully quite vulnerable on the road through the nearby forest) while one or more good honest townsfolk are left penniless and the evil priest stands acquitted of all charges. The townsfolk, including the magistrate, all know what really happened by this point, so the evil priest would be strongly motivated to get out of town. The townsfolk would also be inclined to not ask very many questions when they received word of the inquisitor being waylaid by brigands, and would smile and nod when each of their neighbors forced into false confessions spoke of the inheritance they received from their aunt or uncle in a far-off province, which came just in time to allow them to re-establish their livelihoods after the inquisition left town. Certainly no one would suspect the PCs had any hand in those events, nor would anyone feel the need to comment on why these adventurers drink for free at the local tavern thereafter.</p></blockquote><p></p>
[QUOTE="epithet, post: 6685332, member: 6796566"] Another consideration is whether these will be bench trials (where the judge is a finder of both fact and law) or jury trials (where the jury is the finder of fact, the judge is the finder of law.) A medieval jury, unlike a modern one, was usually comprised of 12 members of the community who were most familiar with the persons and events at issue. A jury instruction from the judge (the inquisitor) that is manifestly unfair or is a conspicuous violation of the court's charter or the common law might be a clear way to communicate to the party that the inquisitor is not interested in a fair and impartial trial. It might also serve as the basis for an appeal of the inquisitor's legal ruling to the magistrate's court, if you want to give him appellate jurisdiction over the matter. If the PCs have become attached to certain townsfolk (girlfriends, benefactors, etc.) then the inquisitor might target one of them for inquiry, and have it made plain to the PCs that the hostile inquiry would end at the same time that the adventurer withdrew his testimony against the evil priest. Another tactic the inquisitor will be likely to employ is the plea bargain. If an innocent townsperson stands accused, the inquisitor might threaten her with execution but agree to assess the lesser penalty of confiscation of all of her goods and possessions if she confesses to whatever she's been accused of. In the end, the inquisitor can leave town much wealthier (and hopefully quite vulnerable on the road through the nearby forest) while one or more good honest townsfolk are left penniless and the evil priest stands acquitted of all charges. The townsfolk, including the magistrate, all know what really happened by this point, so the evil priest would be strongly motivated to get out of town. The townsfolk would also be inclined to not ask very many questions when they received word of the inquisitor being waylaid by brigands, and would smile and nod when each of their neighbors forced into false confessions spoke of the inheritance they received from their aunt or uncle in a far-off province, which came just in time to allow them to re-establish their livelihoods after the inquisition left town. Certainly no one would suspect the PCs had any hand in those events, nor would anyone feel the need to comment on why these adventurers drink for free at the local tavern thereafter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Running a Courtroom Trial/Witch-Hunt
Top