Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Running a Courtroom Trial/Witch-Hunt
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheFindus" data-source="post: 6686032" data-attributes="member: 75791"><p>I get the feeling that running the trial itself will not be too engaging and fun for the players. No matter how intricate and historically accurate your framing of the court system will be, as witnesses the PCs will just be bystanders and the players will have to listen to the DM telling how the trial develops without engaging the situation directly. The background info on the court system is just color, really.</p><p></p><p>To me, D&D is more about PCs turning events around with their actions. And in this scenario, this will happen if they leave the courtroom. You have a evil symbol that is hidden somewhere. You may have allies who will try to find it too. You have a corrupt inquisitor that will not be convinced by everything the PCs wwill have to say, so they need convinving evidence and the people of the community on their side.</p><p></p><p>So you should rather conceptualize the backstory of the evil cult itself and leave the courtroom. Focus on the hidden symbol (where is it? are there guards?) and the allies of the evil priest (are there any left? who has seen them?). You can even focus on the inquisitor (how corrupt is he? are there witnesses?). This is stuff the players through their PCs can engage with. this is where the fun is IMO. Let the PCs be detectives, find the hidden evil temple, fight against the remains of the evil cult the priest belonged to (or whatever you had in mind with the evil priest). Then, when the PCs find out that the inquisitor is corrupt (how can they find out?), what do they do about it? What about the people of the community? Can they be turned against the priest they liked and the inquisitor, who is a figure of authority? This seems fun and engaging to me, much more so than a mere court trial, which makes a good movie but if the only role the PCs can play in it as it is right now is a pure witness, is running a high risk of being boring.</p><p>But if all you want to do is run a court trial, more power to you.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 6686032, member: 75791"] I get the feeling that running the trial itself will not be too engaging and fun for the players. No matter how intricate and historically accurate your framing of the court system will be, as witnesses the PCs will just be bystanders and the players will have to listen to the DM telling how the trial develops without engaging the situation directly. The background info on the court system is just color, really. To me, D&D is more about PCs turning events around with their actions. And in this scenario, this will happen if they leave the courtroom. You have a evil symbol that is hidden somewhere. You may have allies who will try to find it too. You have a corrupt inquisitor that will not be convinced by everything the PCs wwill have to say, so they need convinving evidence and the people of the community on their side. So you should rather conceptualize the backstory of the evil cult itself and leave the courtroom. Focus on the hidden symbol (where is it? are there guards?) and the allies of the evil priest (are there any left? who has seen them?). You can even focus on the inquisitor (how corrupt is he? are there witnesses?). This is stuff the players through their PCs can engage with. this is where the fun is IMO. Let the PCs be detectives, find the hidden evil temple, fight against the remains of the evil cult the priest belonged to (or whatever you had in mind with the evil priest). Then, when the PCs find out that the inquisitor is corrupt (how can they find out?), what do they do about it? What about the people of the community? Can they be turned against the priest they liked and the inquisitor, who is a figure of authority? This seems fun and engaging to me, much more so than a mere court trial, which makes a good movie but if the only role the PCs can play in it as it is right now is a pure witness, is running a high risk of being boring. But if all you want to do is run a court trial, more power to you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Running a Courtroom Trial/Witch-Hunt
Top