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Help Running a Courtroom Trial/Witch-Hunt
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<blockquote data-quote="Hriston" data-source="post: 6691073" data-attributes="member: 6787503"><p>I'm running 5th edition so Detect Evil doesn't actually tall you if someone's evil, only if they are a fiend or something, and I haven't been able to find a spell called Detect Truth. </p><p></p><p>As far as magic in the courtroom, however, I am trying to run this campaign as somewhat magic-light. The assumption is that society functions on its own, without magic, and that practitioners of magical arts operate somewhat outside of the bounds of what most people would consider ordinary. So legal proceedings wouldn't necessarily resort to magic, even when considering questions of witchcraft.</p><p></p><p>The location, for those who don't know Keep on the Borderlands, isn't so much a small town as it is an isolated military installation with a small population of craftsmen, etc. living inside the castle walls. Magic itself isn't a taboo in my campaign, or in this small society. I believe there is at least one user of magic in the castle hierarchy, and of course the priest of Pelor is known to be able to perform feats of magic in behalf of his deity. What the false-priest is under suspicion for is being in league with some sort of fiendish cult, and having misrepresented who he really is in this regard. The accusations are of course true, but mostly unprovable. The idea, however, is that this is a small society with a lawful good leadership that is aware of the society's situation as being surrounded by forces of evil and chaos that it has to be vigilant to protect itself from. The witchfinder is seen as an ally in this effort, but is really just out for his own gain.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6691073, member: 6787503"] I'm running 5th edition so Detect Evil doesn't actually tall you if someone's evil, only if they are a fiend or something, and I haven't been able to find a spell called Detect Truth. As far as magic in the courtroom, however, I am trying to run this campaign as somewhat magic-light. The assumption is that society functions on its own, without magic, and that practitioners of magical arts operate somewhat outside of the bounds of what most people would consider ordinary. So legal proceedings wouldn't necessarily resort to magic, even when considering questions of witchcraft. The location, for those who don't know Keep on the Borderlands, isn't so much a small town as it is an isolated military installation with a small population of craftsmen, etc. living inside the castle walls. Magic itself isn't a taboo in my campaign, or in this small society. I believe there is at least one user of magic in the castle hierarchy, and of course the priest of Pelor is known to be able to perform feats of magic in behalf of his deity. What the false-priest is under suspicion for is being in league with some sort of fiendish cult, and having misrepresented who he really is in this regard. The accusations are of course true, but mostly unprovable. The idea, however, is that this is a small society with a lawful good leadership that is aware of the society's situation as being surrounded by forces of evil and chaos that it has to be vigilant to protect itself from. The witchfinder is seen as an ally in this effort, but is really just out for his own gain. [/QUOTE]
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