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<blockquote data-quote="amorgan_28" data-source="post: 6312568" data-attributes="member: 6776890"><p>Hi guys =)</p><p></p><p>Sorry to have my first post on the forums here (after so long lurking lol) be asking for something, but I just have a quick question about GMing investigations in games. Basically I'm of the opinion that while there should always be a fail condition for the investigation, there shouldn't really be a wrong answer (if that makes sense). With that in mind, how subtle should early clues be in the context of getting the PC's on the right track?</p><p></p><p>As an example, in a game I am about to run set in a homebrewed sci-fi setting, I am going to have the PC's investigating death threats made by a terrorist group against a politician whose policies directly oppose their goals. The assassination attempt will be at a rally the politician will be holding in the near future. I have the actual assassination plan boiled down to 5 steps:</p><p>1) Secure a sniper nest</p><p>2) acquire weapons</p><p>3) acquire high-powered ammunition for the sniper to use to ensure a kill</p><p>4) after the sniper takes his shot, teams of assailants will begin firing wildly into the assembled crowd to confuse and slow potential pursuers</p><p>5) A series of safehouses owned by the terrorists will be set to explode to further delay emergency response</p><p></p><p>At this stage I plan to gently railroad the PC's to the rally site, where a nearby Cathedral will make itself obvious as the best choice for the sniper, but I feel that may not be enough to get some initial clues for the rest of the scheme.</p><p></p><p>Any help would be greatly appreciated =)</p></blockquote><p></p>
[QUOTE="amorgan_28, post: 6312568, member: 6776890"] Hi guys =) Sorry to have my first post on the forums here (after so long lurking lol) be asking for something, but I just have a quick question about GMing investigations in games. Basically I'm of the opinion that while there should always be a fail condition for the investigation, there shouldn't really be a wrong answer (if that makes sense). With that in mind, how subtle should early clues be in the context of getting the PC's on the right track? As an example, in a game I am about to run set in a homebrewed sci-fi setting, I am going to have the PC's investigating death threats made by a terrorist group against a politician whose policies directly oppose their goals. The assassination attempt will be at a rally the politician will be holding in the near future. I have the actual assassination plan boiled down to 5 steps: 1) Secure a sniper nest 2) acquire weapons 3) acquire high-powered ammunition for the sniper to use to ensure a kill 4) after the sniper takes his shot, teams of assailants will begin firing wildly into the assembled crowd to confuse and slow potential pursuers 5) A series of safehouses owned by the terrorists will be set to explode to further delay emergency response At this stage I plan to gently railroad the PC's to the rally site, where a nearby Cathedral will make itself obvious as the best choice for the sniper, but I feel that may not be enough to get some initial clues for the rest of the scheme. Any help would be greatly appreciated =) [/QUOTE]
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