Garnfellow
Explorer
Help! Running B10: Night’s Dark Terror
So a dear friend and long-time player in my various campaigns recently announced that he has joined the army for a four-year stint. He did four years in the marines about 12 years ago, but this decision was out of the blue and so came as something of a shock to all of us. And since we are in the middle of a war, and since we are all in our thirties now and many of us married and with kids, his decision is a pretty big, sobering deal for all of us.
In order to send him off in style, we have arranged a boys-only gaming retreat filled with Magic, miniatures, board games, and D&D, set for the last weekend in January. (We had initially offered him a trip to the city complete with bar-crawling and other adult shenanigans, but to his credit he said he’d rather roll dice.)
So a couple of weeks ago he casually mentions to a friend that he always wished he had finished Night’s Dark Terror, an adventure he had played in years ago with another group. I’ve never owned, ran, or played that module, but had heard really good things and this sounded like it would be a great surprise our Big Geek Retreat. I bought the PDF and have read it through quickly a couple of times.
It really does look like a great design – very advanced for 1986, and typical of the high quality material that came out of TSR UK. But it’s really more of a mini-campaign than a module, much less a one-shot game. So my mission is to pare this sucker down for one mammoth 8-hour session for 8 players. I need to compress, consolidate, and otherwise crunch this sprawling adventure down into something lean, mean, and utterly kick-ass. If Peter Jackson can do the whole LotR in nine hours, I should be able to do B10 in eight.
I’ll be using 3.5e rules, and have already converted the encounters for a 5th level party. I’ve got 12 pre-generated 3rd-level characters, and most of the players have selected a character. (The guest of honor will get to choose from the remainder.)
But I need some serious help from people who have played or ran this module – what parts should be cut? What parts must be kept? What parts should be changed, either because they didn’t work or wouldn’t in such a compressed setting?
Any and all thoughts would be much appreciated. Because of the very special nature of this game, I really want to nail this one.
So a dear friend and long-time player in my various campaigns recently announced that he has joined the army for a four-year stint. He did four years in the marines about 12 years ago, but this decision was out of the blue and so came as something of a shock to all of us. And since we are in the middle of a war, and since we are all in our thirties now and many of us married and with kids, his decision is a pretty big, sobering deal for all of us.
In order to send him off in style, we have arranged a boys-only gaming retreat filled with Magic, miniatures, board games, and D&D, set for the last weekend in January. (We had initially offered him a trip to the city complete with bar-crawling and other adult shenanigans, but to his credit he said he’d rather roll dice.)
So a couple of weeks ago he casually mentions to a friend that he always wished he had finished Night’s Dark Terror, an adventure he had played in years ago with another group. I’ve never owned, ran, or played that module, but had heard really good things and this sounded like it would be a great surprise our Big Geek Retreat. I bought the PDF and have read it through quickly a couple of times.
It really does look like a great design – very advanced for 1986, and typical of the high quality material that came out of TSR UK. But it’s really more of a mini-campaign than a module, much less a one-shot game. So my mission is to pare this sucker down for one mammoth 8-hour session for 8 players. I need to compress, consolidate, and otherwise crunch this sprawling adventure down into something lean, mean, and utterly kick-ass. If Peter Jackson can do the whole LotR in nine hours, I should be able to do B10 in eight.
I’ll be using 3.5e rules, and have already converted the encounters for a 5th level party. I’ve got 12 pre-generated 3rd-level characters, and most of the players have selected a character. (The guest of honor will get to choose from the remainder.)
But I need some serious help from people who have played or ran this module – what parts should be cut? What parts must be kept? What parts should be changed, either because they didn’t work or wouldn’t in such a compressed setting?
Any and all thoughts would be much appreciated. Because of the very special nature of this game, I really want to nail this one.
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