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Help! Running B10: Night’s Dark Terror
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<blockquote data-quote="Garnfellow" data-source="post: 3272292" data-attributes="member: 1223"><p><strong>Initial Thoughts</strong></p><p></p><p>Spoilers Follow – BEWARE!</p><p></p><p></p><p>I think I want to start the adventure close to the mid-point of the module, in the ruins of Xitiqa, and the climactic confrontation with Golthar, the leader of the secretive and nefarious organization known as the Iron Ring. I want the players to basically sit at the table and immediately roll initiative – just like the start of a good action movie. </p><p></p><p>The premise is the PCs are all members of an adventuring party that have completed earlier parts of the adventure together. Prior to the session I will circulate a background document for all players (except the guest of honor) that gives the backstory for the module up until Xitiqa. I’d really like to write it up a short piece of fiction. </p><p></p><p>So I know how I want to open the adventure – with a dramatic fight scene that will probably have Golthar narrowly escape.</p><p></p><p>And I’m pretty sure I know how I want to end the adventure – with a dramatic fight in an abandoned temple in the Lost Vallery, against an unspeakable, Lovecraftian horror known as the Kartoeba, the Thing in the Pit.</p><p></p><p>It’s the connecting material I am trying to sort out. The chapter headings read like this:</p><p></p><ul> <li data-xf-list-type="ul">Ruins of Xitiqa</li> <li data-xf-list-type="ul">Journey to Threshold</li> <li data-xf-list-type="ul">Threshold</li> <li data-xf-list-type="ul">Toward the Black Peaks</li> <li data-xf-list-type="ul">The Lost Valley of Hutaaka</li> </ul><p></p><p>One of the great beauties of B10 is the open-ended nature of the design. For each chapter, there are multiple ways for the PCs to advance through to the next chapter. And each chapter has a half dozen or more set pieces or placed encounters.</p><p></p><p>Unfortunately, due to time constraints, I will have to dramatically reduce the available options without making it feel too much like a railroad. (And if it ends up being a total railroad with the illusion of freedom, awesome!)</p><p></p><p>I’ve probably only got time for 5–6 serious combat encounters, and maybe as many heavy role-playing encounters, for a total of 10–12 scenes.</p><p></p><p>The chapters “Journey to Threshold” and “Toward the Black Peaks” will probably only warrant one scene each. I am starting “Ruins of Xitiqa” at the very end, so that will only be 1 scene. Threshold, a town setting, probably requires 2 scenes, and the Lost Valley itself –the money shot -- probably requires 3 or 4 scenes. That puts me at 8 or 9 scenes right there.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 3272292, member: 1223"] [b]Initial Thoughts[/b] Spoilers Follow – BEWARE! I think I want to start the adventure close to the mid-point of the module, in the ruins of Xitiqa, and the climactic confrontation with Golthar, the leader of the secretive and nefarious organization known as the Iron Ring. I want the players to basically sit at the table and immediately roll initiative – just like the start of a good action movie. The premise is the PCs are all members of an adventuring party that have completed earlier parts of the adventure together. Prior to the session I will circulate a background document for all players (except the guest of honor) that gives the backstory for the module up until Xitiqa. I’d really like to write it up a short piece of fiction. So I know how I want to open the adventure – with a dramatic fight scene that will probably have Golthar narrowly escape. And I’m pretty sure I know how I want to end the adventure – with a dramatic fight in an abandoned temple in the Lost Vallery, against an unspeakable, Lovecraftian horror known as the Kartoeba, the Thing in the Pit. It’s the connecting material I am trying to sort out. The chapter headings read like this: [list] [*]Ruins of Xitiqa [*]Journey to Threshold [*]Threshold [*]Toward the Black Peaks [*]The Lost Valley of Hutaaka [/list] One of the great beauties of B10 is the open-ended nature of the design. For each chapter, there are multiple ways for the PCs to advance through to the next chapter. And each chapter has a half dozen or more set pieces or placed encounters. Unfortunately, due to time constraints, I will have to dramatically reduce the available options without making it feel too much like a railroad. (And if it ends up being a total railroad with the illusion of freedom, awesome!) I’ve probably only got time for 5–6 serious combat encounters, and maybe as many heavy role-playing encounters, for a total of 10–12 scenes. The chapters “Journey to Threshold” and “Toward the Black Peaks” will probably only warrant one scene each. I am starting “Ruins of Xitiqa” at the very end, so that will only be 1 scene. Threshold, a town setting, probably requires 2 scenes, and the Lost Valley itself –the money shot -- probably requires 3 or 4 scenes. That puts me at 8 or 9 scenes right there. [/QUOTE]
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