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Help Running the Temple of Death location from module X5
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<blockquote data-quote="johnsemlak" data-source="post: 1602886" data-attributes="member: 7233"><p>My PCs are about to assult the Temple of Death, in Module X5 (converted to 3.5).</p><p></p><p>Any tips from poeple who have run this before?</p><p></p><p>What are some useful strategies for running and roleplaying the Master?</p><p>What are some useful strategies for running and roleplaying the other NPCs?</p><p>What changes would you make to the map?</p><p>What changes would you make to the NPCs and monsters?</p><p>What other tweaks would you make?</p><p></p><p><strong>Spoilers below</strong>:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I definitely want to make a few changes to the module as written. Here are my ideas so far:</p><ul> <li data-xf-list-type="ul">I want to enable the PCs to free the Storm Giant, and have that as one way for the PCs to overcome the Master. Any tips on a method for the PCs to free him?</li> <li data-xf-list-type="ul">I want to make the casket of Hosadus better guarded. Perhaps put it in the underground section, and place magical wards and/or powerful guards.</li> <li data-xf-list-type="ul">I definitely want the Master to be an NPC the characters are incapable of defeating directly. I think I can assure this by simply making sure he always is accompanied by guards, other NPCs, etc.</li> <li data-xf-list-type="ul">The characters are at level 9-10, and I want to adjust several of the low-CR monsters accordingly. I'll add levels in Fighter and War Hulk to the Ogres and Hill Giant for example.</li> <li data-xf-list-type="ul">I'd like to add one more outsider-type guard. I think the Malfera's are cool (check out my conversion in progress). What would be another really new one?</li> <li data-xf-list-type="ul">I'll represent the Diviners and Holy Men with various classes. I'll use the church inquisitor for the Diviniers, and the Paladin of Tyrrany for some of the Holy Men.</li> </ul><p></p><p>Any thoughts on those or other ideas?</p><p></p><p>Thanks in advance for any help.</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 1602886, member: 7233"] My PCs are about to assult the Temple of Death, in Module X5 (converted to 3.5). Any tips from poeple who have run this before? What are some useful strategies for running and roleplaying the Master? What are some useful strategies for running and roleplaying the other NPCs? What changes would you make to the map? What changes would you make to the NPCs and monsters? What other tweaks would you make? [b]Spoilers below[/b]: I definitely want to make a few changes to the module as written. Here are my ideas so far: [list][*]I want to enable the PCs to free the Storm Giant, and have that as one way for the PCs to overcome the Master. Any tips on a method for the PCs to free him? [*]I want to make the casket of Hosadus better guarded. Perhaps put it in the underground section, and place magical wards and/or powerful guards. [*]I definitely want the Master to be an NPC the characters are incapable of defeating directly. I think I can assure this by simply making sure he always is accompanied by guards, other NPCs, etc. [*]The characters are at level 9-10, and I want to adjust several of the low-CR monsters accordingly. I'll add levels in Fighter and War Hulk to the Ogres and Hill Giant for example. [*]I'd like to add one more outsider-type guard. I think the Malfera's are cool (check out my conversion in progress). What would be another really new one? [*]I'll represent the Diviners and Holy Men with various classes. I'll use the church inquisitor for the Diviniers, and the Paladin of Tyrrany for some of the Holy Men. [/list] Any thoughts on those or other ideas? Thanks in advance for any help. [/QUOTE]
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Help Running the Temple of Death location from module X5
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