Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Help Running the Temple of Death location from module X5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="viscounteric" data-source="post: 1604272" data-attributes="member: 9706"><p>Just ran this a few months ago in Hackmaster, so I can't give 3.5 specific help.</p><p></p><p>For my campaign, the Master was the badass of badasses. When the PCs reach the inner temple, keep throwing baddies at them, and keep the pressure on them. If they are able to overcome the deluge, then give them a reprieve (until the next wave can form). The Master thinks he can take on all the PCs (and stat-wise, should give them a good showing), and his early attacks should literally strike fear in the PLAYERS' hearts! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p></p><p></p><p>I believe the Storm Giant is freed from his obligation after the Master 'activates' him. If the PCs watch the puppet show in Magden, add clues how he can be freed. Maybe a lightening bolt cast at him?</p><p></p><p> </p><p>My group had only heard Hosadus as a god, and no one in the group could read the foreign script on his casket. Best case, use his casket as a stone base for the vampire's coffin. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>Definitely workable, although once the group get into the inner temple there should be no going back. The Master may be cocky, but he sure as hell isn't completely stupid. The pressure of reinforcements should force the PCs to either (a) defeat the Master and take the skyship (b) use the dungeon or (c) nuke the frickin' place.</p><p></p><p>With my limited 3e knowledge, those ideas sound good.</p><p></p><p>In my campaign the group used up all their rings of invisibility, scrolls, and a good number of the battle mage's spells to sneak into the temple. They got through the outer and middle temples, circumventing just about every problem presented them.</p><p></p><p>Then the malferas noticed them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> . The group took care of the monsters and a few nearby guards, and began a Keystone Cop-like chase through the secret passageways. After eluding, killing their pursuers and killing one kitchen staff, they escaped down the secret passage to the dungeon. To not completely spoil it for potential players, they escaped with their lives, the gnome titan slaying half the troops in front of him (including the giant), and grabing a large chest along the way. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> It was a fun surprise when they got back to their cave hideout and opened it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="viscounteric, post: 1604272, member: 9706"] Just ran this a few months ago in Hackmaster, so I can't give 3.5 specific help. For my campaign, the Master was the badass of badasses. When the PCs reach the inner temple, keep throwing baddies at them, and keep the pressure on them. If they are able to overcome the deluge, then give them a reprieve (until the next wave can form). The Master thinks he can take on all the PCs (and stat-wise, should give them a good showing), and his early attacks should literally strike fear in the PLAYERS' hearts! :eek: I believe the Storm Giant is freed from his obligation after the Master 'activates' him. If the PCs watch the puppet show in Magden, add clues how he can be freed. Maybe a lightening bolt cast at him? My group had only heard Hosadus as a god, and no one in the group could read the foreign script on his casket. Best case, use his casket as a stone base for the vampire's coffin. :uhoh: Definitely workable, although once the group get into the inner temple there should be no going back. The Master may be cocky, but he sure as hell isn't completely stupid. The pressure of reinforcements should force the PCs to either (a) defeat the Master and take the skyship (b) use the dungeon or (c) nuke the frickin' place. With my limited 3e knowledge, those ideas sound good. In my campaign the group used up all their rings of invisibility, scrolls, and a good number of the battle mage's spells to sneak into the temple. They got through the outer and middle temples, circumventing just about every problem presented them. Then the malferas noticed them :confused: . The group took care of the monsters and a few nearby guards, and began a Keystone Cop-like chase through the secret passageways. After eluding, killing their pursuers and killing one kitchen staff, they escaped down the secret passage to the dungeon. To not completely spoil it for potential players, they escaped with their lives, the gnome titan slaying half the troops in front of him (including the giant), and grabing a large chest along the way. :cool: It was a fun surprise when they got back to their cave hideout and opened it. :eek: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help Running the Temple of Death location from module X5
Top