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Help scribing scrolls! PATHFINDER
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<blockquote data-quote="Kaisoku" data-source="post: 5380003" data-attributes="member: 58447"><p>Well, until you get into the really expensive scrolls (3rd lvl+), you don't even have to give up adventuring. If you can spend 12 hours a day resting (8 hours rest, 4 hours crafting), you can do up to 250gp worth of crafting per adventuring day.</p><p></p><p>A large chunk of the utility spells reside in the first couple spell levels, and the higher level spells are something you'll find rarely. By the time you reach 3rd level spells (5th level), people have access to Craft Magic Arms and Armour.</p><p><em>Everyone</em> is going to want that downtime to get their magic items made.</p><p></p><p>But yeah... it'd be nice to have the option (even with a feat or something) to be able to use up your time for multiple items.</p><p></p><p>Something else to consider: Leadership feat + crafting cohort. Leave them at home crafting like crazy, while you do all the adventuring!</p><p></p><p>Long ago I once ran a game where I had an NPC that was a "prodigy caster" who one of the players ended up picking up as a cohort. The NPC was a little girl with natural magical talent, who picked up crafting items (before she became the cohort), and so the player left them at "base camp" making items and communicating through sending spells.</p><p></p><p>Because the AP we were running was kind of time sensitive, and the option for "magick shoppe" wasn't really available, I gave the cohort the following "made up" feat to help things along:</p><p></p><p><strong>Dedicated Crafting</strong></p><p><em>Requirements</em>: Any one crafting feat, Iron Will</p><p><em>Benefits</em>: You may craft up to 12 hours a day. This increases your crafting rate to 1.5x (or 1500gp) per day normally, or when accelerating crafting (DC +5), it increases your crafting to 3x (or 3000gp) per day. You must be working in a controlled environment to craft in this way.</p><p>When adventuring, you gain full benefit from time spent on crafting (4 hours per day).</p><p>You may also work on more than one project at a time. Allot how much gold per block of time is spent on finishing each project. If you finish any projects, you may start new ones with the remaining value.</p><p></p><p>It's quite the boost, but as it's a feat (and requires Iron Will, which most casters don't really go for normally), it can be pretty restricted in who picks it up.</p><p>This might be something you'd like to use, if you aren't the DM you could ask him if this is something he'd allow.</p><p></p><p>In my experience it didn't hurt anything (in fact it helped me as the DM), however I am biased in my experience with that specific campaign I ran.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5380003, member: 58447"] Well, until you get into the really expensive scrolls (3rd lvl+), you don't even have to give up adventuring. If you can spend 12 hours a day resting (8 hours rest, 4 hours crafting), you can do up to 250gp worth of crafting per adventuring day. A large chunk of the utility spells reside in the first couple spell levels, and the higher level spells are something you'll find rarely. By the time you reach 3rd level spells (5th level), people have access to Craft Magic Arms and Armour. [I]Everyone[/I] is going to want that downtime to get their magic items made. But yeah... it'd be nice to have the option (even with a feat or something) to be able to use up your time for multiple items. Something else to consider: Leadership feat + crafting cohort. Leave them at home crafting like crazy, while you do all the adventuring! Long ago I once ran a game where I had an NPC that was a "prodigy caster" who one of the players ended up picking up as a cohort. The NPC was a little girl with natural magical talent, who picked up crafting items (before she became the cohort), and so the player left them at "base camp" making items and communicating through sending spells. Because the AP we were running was kind of time sensitive, and the option for "magick shoppe" wasn't really available, I gave the cohort the following "made up" feat to help things along: [B]Dedicated Crafting[/B] [I]Requirements[/I]: Any one crafting feat, Iron Will [I]Benefits[/I]: You may craft up to 12 hours a day. This increases your crafting rate to 1.5x (or 1500gp) per day normally, or when accelerating crafting (DC +5), it increases your crafting to 3x (or 3000gp) per day. You must be working in a controlled environment to craft in this way. When adventuring, you gain full benefit from time spent on crafting (4 hours per day). You may also work on more than one project at a time. Allot how much gold per block of time is spent on finishing each project. If you finish any projects, you may start new ones with the remaining value. It's quite the boost, but as it's a feat (and requires Iron Will, which most casters don't really go for normally), it can be pretty restricted in who picks it up. This might be something you'd like to use, if you aren't the DM you could ask him if this is something he'd allow. In my experience it didn't hurt anything (in fact it helped me as the DM), however I am biased in my experience with that specific campaign I ran. [/QUOTE]
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