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Help: Solo Player Games + Ninja Class
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<blockquote data-quote="Rel" data-source="post: 1806831" data-attributes="member: 99"><p>Relax. The evenings tend to be a bit slow on the boards sometimes. Make sure you bump the thread in the morning and you'll get plenty of input. If you don't, run a quick search on "solo adventuring" and there are plenty of threads with good advice about it.</p><p></p><p>The key thing I think you need to remember is that if he is truly doing the "solo thing" (meaning no supporting NPC's along for the ride) then he is flying without a net when it comes to combat. A few unlucky rolls and he's going to be dead or at least at the mercy of his enemies.</p><p></p><p>Given that he's playing a rogue/ninja type, I suspect that most battles he fights will be decided on the surprise round/first round of combat while the enemy is still flat footed. If he does poorly during that portion of the battle then he is probably better off fleeing and re-engaging later at a more opportune time. That could mean that combat will seem very quick and possibly boring compared to the standard fare.</p><p></p><p>If he's doing the sneaky assassin thing and you want there to be some more involved battles then it might be better if he has a primary target surrounded by a lot of mooks. If he can take out the primary on the first round then he gets the pleasure of duking it out with the mooks for a few rounds. He had probably better have a good supply of minor magic tricks up his sleeve, including some potions of Healing and maybe Invisibility.</p><p></p><p>That said, this could be a very rewarding campaign. I've played in a couple and run several solo games and the amount of focus on the story of a single character can be very fun for both GM and player. Be prepared to roleplay the important NPC's in the character's life. And you can have very intricate plots with the criminal underworld with such a character as your only PC.</p><p></p><p>I think you'll find it a lot of fun. Good luck.</p></blockquote><p></p>
[QUOTE="Rel, post: 1806831, member: 99"] Relax. The evenings tend to be a bit slow on the boards sometimes. Make sure you bump the thread in the morning and you'll get plenty of input. If you don't, run a quick search on "solo adventuring" and there are plenty of threads with good advice about it. The key thing I think you need to remember is that if he is truly doing the "solo thing" (meaning no supporting NPC's along for the ride) then he is flying without a net when it comes to combat. A few unlucky rolls and he's going to be dead or at least at the mercy of his enemies. Given that he's playing a rogue/ninja type, I suspect that most battles he fights will be decided on the surprise round/first round of combat while the enemy is still flat footed. If he does poorly during that portion of the battle then he is probably better off fleeing and re-engaging later at a more opportune time. That could mean that combat will seem very quick and possibly boring compared to the standard fare. If he's doing the sneaky assassin thing and you want there to be some more involved battles then it might be better if he has a primary target surrounded by a lot of mooks. If he can take out the primary on the first round then he gets the pleasure of duking it out with the mooks for a few rounds. He had probably better have a good supply of minor magic tricks up his sleeve, including some potions of Healing and maybe Invisibility. That said, this could be a very rewarding campaign. I've played in a couple and run several solo games and the amount of focus on the story of a single character can be very fun for both GM and player. Be prepared to roleplay the important NPC's in the character's life. And you can have very intricate plots with the criminal underworld with such a character as your only PC. I think you'll find it a lot of fun. Good luck. [/QUOTE]
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