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Help: Solo Player Games + Ninja Class
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<blockquote data-quote="Shadowdancer" data-source="post: 1808818" data-attributes="member: 515"><p>Back in 2E, I ran a solo ninja campaign with the help of the Complete Ninja's Handbook (if you can track down a copy, I highly recommend it. One of the top 5 D&D books TSR ever put out, IMHO). The PC was the lone survivor of a ninja clan which had been wiped out by a rival ninja clan. He was away on a mission at the time. The other clan didn't know he had survived, so he had the element of surprise in his favor while seeking his revenge. At least at first. It turned out to be a very good campaign.</p><p></p><p>Others have already hit upon most of the basic advice I would give: give the PC help (NPCs, magic, etc.), don't worry about how powerful he is, scale the encounters to his abilities, etc.</p><p></p><p>Another suggestion is to create an urban campaign taking place in a fairly large city. There are plenty of commercial settings available, if you don't have the time to create your own. I once ran a solo campaign like this for a rogue character. I like to improvise and create the adventure on the fly, which was very easy to do with this type of campaign. In a city, it's fairly easy to give the PC supporting NPCs, hideouts, access to healing and magic, etc. With a rogue/ninja character, there are plenty of intrigue/espionage/assassination/sabotauge missions for him to go on.</p></blockquote><p></p>
[QUOTE="Shadowdancer, post: 1808818, member: 515"] Back in 2E, I ran a solo ninja campaign with the help of the Complete Ninja's Handbook (if you can track down a copy, I highly recommend it. One of the top 5 D&D books TSR ever put out, IMHO). The PC was the lone survivor of a ninja clan which had been wiped out by a rival ninja clan. He was away on a mission at the time. The other clan didn't know he had survived, so he had the element of surprise in his favor while seeking his revenge. At least at first. It turned out to be a very good campaign. Others have already hit upon most of the basic advice I would give: give the PC help (NPCs, magic, etc.), don't worry about how powerful he is, scale the encounters to his abilities, etc. Another suggestion is to create an urban campaign taking place in a fairly large city. There are plenty of commercial settings available, if you don't have the time to create your own. I once ran a solo campaign like this for a rogue character. I like to improvise and create the adventure on the fly, which was very easy to do with this type of campaign. In a city, it's fairly easy to give the PC supporting NPCs, hideouts, access to healing and magic, etc. With a rogue/ninja character, there are plenty of intrigue/espionage/assassination/sabotauge missions for him to go on. [/QUOTE]
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