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Help! Someone's going to play a Frenzied Berserker!
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<blockquote data-quote="lukelightning" data-source="post: 3301913" data-attributes="member: 9745"><p>Frenzies <em>do</em> last longer than many combats.</p><p></p><p>I firmly believe that playing a character that is such a threat to your own companions is a bad idea. If you want a crazy-nutjob berzerker that gets out of control, play a barbarian and just <em>roleplay</em> your crazy frenzy. Let your fellow party members <em>roleplay</em> out their "talking you down."</p><p></p><p>I'd say a frenzied berzerker is fully responsible for all acts he commits while under a frenzy. So attacking your friends is a quick trip to evil land. It's like throwing a grenade and callously hitting your friends.</p><p></p><p>The FB is one of those classes that I believe needs unanimous player consent to include. If my fellow player brought one in over my objections, my character would not hesitate to use lethal force to stop him. Not just <em>hold monster</em> bit <em>hold monster</em> and coup de grace, or <em>phantasmal killer</em>.</p><p></p><p>You shouldn't have to retool your character and your character's resources to have to survive your fellow PCs character. If you have to devote your resources to preventing a fellow party member from killing you, you should probably be playing Paranoia and not standard D&D.</p></blockquote><p></p>
[QUOTE="lukelightning, post: 3301913, member: 9745"] Frenzies [i]do[/i] last longer than many combats. I firmly believe that playing a character that is such a threat to your own companions is a bad idea. If you want a crazy-nutjob berzerker that gets out of control, play a barbarian and just [i]roleplay[/i] your crazy frenzy. Let your fellow party members [i]roleplay[/i] out their "talking you down." I'd say a frenzied berzerker is fully responsible for all acts he commits while under a frenzy. So attacking your friends is a quick trip to evil land. It's like throwing a grenade and callously hitting your friends. The FB is one of those classes that I believe needs unanimous player consent to include. If my fellow player brought one in over my objections, my character would not hesitate to use lethal force to stop him. Not just [i]hold monster[/i] bit [i]hold monster[/i] and coup de grace, or [i]phantasmal killer[/i]. You shouldn't have to retool your character and your character's resources to have to survive your fellow PCs character. If you have to devote your resources to preventing a fellow party member from killing you, you should probably be playing Paranoia and not standard D&D. [/QUOTE]
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