Hi,
I'm fairly new to DMing and I need to construct some rules for a sorceror's duel. I was told that when you are dealing with 2 thirteenth level magic weilders, that any dueling is usually very short-lived - in other words whoever rolls higher initiative might win in the first round.
I need the duel to last for a fair ammount of game time - at least an hour or more and I'd love to set up a situation where both characters have to use a great deal of their resorces/ spell slots etc. I'm willing to bend or break any rules to make this function.
My only thought so far was to set a limit on how many hp a character could loose per round and then using that as my limit figure out normal rolls on a percentage based situation. Not sure if this is a viable situation, Any ideas out there?
I'm grateful for any help and/or tips.
I'm fairly new to DMing and I need to construct some rules for a sorceror's duel. I was told that when you are dealing with 2 thirteenth level magic weilders, that any dueling is usually very short-lived - in other words whoever rolls higher initiative might win in the first round.
I need the duel to last for a fair ammount of game time - at least an hour or more and I'd love to set up a situation where both characters have to use a great deal of their resorces/ spell slots etc. I'm willing to bend or break any rules to make this function.
My only thought so far was to set a limit on how many hp a character could loose per round and then using that as my limit figure out normal rolls on a percentage based situation. Not sure if this is a viable situation, Any ideas out there?
I'm grateful for any help and/or tips.