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Help space lizard learn magikz
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6510236" data-attributes="member: 20805"><p>Welcome to the boards!</p><p> While Morrus is digging through his dusty computer drive, let me toss my hat in on some of this:</p><p></p><p>1) Concentration spells: The intent of the concentration duration in the original magic system rules, was based in the DnD 3x framework. Meaning taking an action other than walking requires a concentration skill check, failure of which ended the spell. Highly skilled mages could move, run, climb, and get hit {damage also required a concentration skill check}.</p><p></p><p> Moving to the OLD framework there isn't the same conceit of maintaining the spell but the language was left. My read is that the caster can maintain the spell as long as they only take half-speed move actions {walk}.</p><p></p><p>2) Healing: Perhaps not written well, a Heal spell that heals at least one dice will stabilize a character that is dying. Note: any extra dice of healing is lost so you want to keep a simple heal spell around for stabilizing. Once stabilized a second Heal spell can restore health. Since spells tend to be two-action deals, this means hanging out with the dying gal for a bit.</p><p></p><p>3) duration: I am missing something here.. I think the durations work fine. Damaging/healing are 'instant' effects but can be held as a charged spell through the entire minute. Kinda handy that. 'Wall' spells hanging around for a minute are also handy.</p><p></p><p>4) Spell lists. Yes, confusion between the original spell creation rules and spell path rules.. </p><p> Basically when creating a spell path, select a primary Action/Element that is the core of the path. Then develop thematically appropriate spells to go along with. Try not to stray too far, but as the paths in the link below shows.. I don't always follow my own advice!</p><p></p><p> Post your work as we can never have too many spell paths! {I think I still owe my group a handful more}</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?374207-Fan-created-Spell-Paths-for-OLD" target="_blank">My spell paths</a></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6510236, member: 20805"] Welcome to the boards! While Morrus is digging through his dusty computer drive, let me toss my hat in on some of this: 1) Concentration spells: The intent of the concentration duration in the original magic system rules, was based in the DnD 3x framework. Meaning taking an action other than walking requires a concentration skill check, failure of which ended the spell. Highly skilled mages could move, run, climb, and get hit {damage also required a concentration skill check}. Moving to the OLD framework there isn't the same conceit of maintaining the spell but the language was left. My read is that the caster can maintain the spell as long as they only take half-speed move actions {walk}. 2) Healing: Perhaps not written well, a Heal spell that heals at least one dice will stabilize a character that is dying. Note: any extra dice of healing is lost so you want to keep a simple heal spell around for stabilizing. Once stabilized a second Heal spell can restore health. Since spells tend to be two-action deals, this means hanging out with the dying gal for a bit. 3) duration: I am missing something here.. I think the durations work fine. Damaging/healing are 'instant' effects but can be held as a charged spell through the entire minute. Kinda handy that. 'Wall' spells hanging around for a minute are also handy. 4) Spell lists. Yes, confusion between the original spell creation rules and spell path rules.. Basically when creating a spell path, select a primary Action/Element that is the core of the path. Then develop thematically appropriate spells to go along with. Try not to stray too far, but as the paths in the link below shows.. I don't always follow my own advice! Post your work as we can never have too many spell paths! {I think I still owe my group a handful more} [url=http://www.enworld.org/forum/showthread.php?374207-Fan-created-Spell-Paths-for-OLD]My spell paths[/url] [/QUOTE]
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