Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Help space lizard learn magikz
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arakodaiko" data-source="post: 6510639" data-attributes="member: 6789607"><p>Oh thanks all of the gods that are holy(especially the mighty Morrus <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)</p><p>the two sheets in here, you posted them as a preview before and well my game master likes to be up to date as long as it does not require us to majorly remake characters, my problems likely arose from well incompatibilities in how some things ended up clashing, even if this is not done, having a more comprehensive reading material rather then 2 tables without the complementary chapters of details on what all of it means makes for a hard job, and some of the new stuff looks good, I can barely wait for the finished one to come XD</p><p></p><p>Screwhead: </p><p>thanks for explaining concentration to me as my GM mentioned to me just a day ago that he would assume it meant I was continuously casting, as in, re-spending my two actions over and over, knowing I can atleast get myself in cover proper on my next turn after doing these kinds of spells it helps ALOT.</p><p>for my problem with durations it mostly lies specifically with the 1 mana for a single round duration which as mentioned above in this post was from unfinished material, my problem laid more or less in that if I wanted to use a spell that made a weapon or gave me some bonus dice for myself, I would HAVE to spend mana for a minute since if I only took a round the item or bonus die would be gone before I could use it, the duration of 1 round as far as I understand it from most other systems means the effect starts on my turn and stops just before my next one begins, while its ok for giving an ally a short boost, the caster themselves cannot draw use of it much without spending mana for a minute which ofcourse is overall better but perhaps not exactly be in alignment with the magic user's "budget".</p><p></p><p>but with this info here in mind I´ll just throw out two more quick but (hopefully) small questions</p><p>1:You say all heal dice are lost on stabilizing, I assume that only applies to those given to the target while dying, so if you were to lets say throw an enduring heal on them the first d6 would be burnt on stabilizing but it would then heal on the next turn, yes? just to be sure it eats ALL of the dice(must be one dice hungry condition then)</p><p>2: if I am reading this line correctly "Inflicting a condition which can be shaken off counts as an instantaneous spell." if I make a spell with a status effect and hit a target successfully, they will suffer the effect until they 'shake it off'(which I assume means makes a successful save to get rid of it), so duration for a condition effect essentially works as an ensured period of effect where the target does not get any saving throws outside of the initial to avoid it?(or gets hit with a cure condition ofcourse)</p></blockquote><p></p>
[QUOTE="arakodaiko, post: 6510639, member: 6789607"] Oh thanks all of the gods that are holy(especially the mighty Morrus :P) the two sheets in here, you posted them as a preview before and well my game master likes to be up to date as long as it does not require us to majorly remake characters, my problems likely arose from well incompatibilities in how some things ended up clashing, even if this is not done, having a more comprehensive reading material rather then 2 tables without the complementary chapters of details on what all of it means makes for a hard job, and some of the new stuff looks good, I can barely wait for the finished one to come XD Screwhead: thanks for explaining concentration to me as my GM mentioned to me just a day ago that he would assume it meant I was continuously casting, as in, re-spending my two actions over and over, knowing I can atleast get myself in cover proper on my next turn after doing these kinds of spells it helps ALOT. for my problem with durations it mostly lies specifically with the 1 mana for a single round duration which as mentioned above in this post was from unfinished material, my problem laid more or less in that if I wanted to use a spell that made a weapon or gave me some bonus dice for myself, I would HAVE to spend mana for a minute since if I only took a round the item or bonus die would be gone before I could use it, the duration of 1 round as far as I understand it from most other systems means the effect starts on my turn and stops just before my next one begins, while its ok for giving an ally a short boost, the caster themselves cannot draw use of it much without spending mana for a minute which ofcourse is overall better but perhaps not exactly be in alignment with the magic user's "budget". but with this info here in mind I´ll just throw out two more quick but (hopefully) small questions 1:You say all heal dice are lost on stabilizing, I assume that only applies to those given to the target while dying, so if you were to lets say throw an enduring heal on them the first d6 would be burnt on stabilizing but it would then heal on the next turn, yes? just to be sure it eats ALL of the dice(must be one dice hungry condition then) 2: if I am reading this line correctly "Inflicting a condition which can be shaken off counts as an instantaneous spell." if I make a spell with a status effect and hit a target successfully, they will suffer the effect until they 'shake it off'(which I assume means makes a successful save to get rid of it), so duration for a condition effect essentially works as an ensured period of effect where the target does not get any saving throws outside of the initial to avoid it?(or gets hit with a cure condition ofcourse) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Help space lizard learn magikz
Top