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[Help] Spycraft: My table-top players please stay out!!!
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<blockquote data-quote="Tanstaafl" data-source="post: 976231" data-attributes="member: 12232"><p>The twist at the end is tempting, but I just pulled a huge twist on them the last time we gamed. </p><p></p><p>The PCs are all set to go into the Mastermind's secret underwater laboratory to rescue an important NPC who had just helped them out (and has been sort-of stalking one of the PCs, so he feels responsible). They gear up and take a boat out to sea. They sneak onto the island, locate the secret entrance, break in... and find nothing but corpses. </p><p></p><p>The place has been the sight of a huge battle, no one is left alive. Security footage shows a group of non-humans taking the NPC captive and then opening fire... then cuts out, aparently disabled. They search the entire complex, find the top-secret lab, and answer a lot of questions, but the Mastermind is missing and a presumably rival faction has control of an NPC who knows quite a bit... </p><p></p><p>so I hesitate to pull a similar trick again so soon. The look on their faces was priceless & they recovered wonderfully from the shock - they'd expected a dungeon crawl similar to the conclusion of the previous mission.</p></blockquote><p></p>
[QUOTE="Tanstaafl, post: 976231, member: 12232"] The twist at the end is tempting, but I just pulled a huge twist on them the last time we gamed. The PCs are all set to go into the Mastermind's secret underwater laboratory to rescue an important NPC who had just helped them out (and has been sort-of stalking one of the PCs, so he feels responsible). They gear up and take a boat out to sea. They sneak onto the island, locate the secret entrance, break in... and find nothing but corpses. The place has been the sight of a huge battle, no one is left alive. Security footage shows a group of non-humans taking the NPC captive and then opening fire... then cuts out, aparently disabled. They search the entire complex, find the top-secret lab, and answer a lot of questions, but the Mastermind is missing and a presumably rival faction has control of an NPC who knows quite a bit... so I hesitate to pull a similar trick again so soon. The look on their faces was priceless & they recovered wonderfully from the shock - they'd expected a dungeon crawl similar to the conclusion of the previous mission. [/QUOTE]
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[Help] Spycraft: My table-top players please stay out!!!
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