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<blockquote data-quote="Priest_Sidran" data-source="post: 3115362" data-attributes="member: 30857"><p><u><strong>Improved Called Shot [General, Fighter]</strong></u></p><p> Your skill at making called shots with your ranged weapon far surpasses that of ordinary archers. </p><p><strong>Prerequisites:</strong> BAB +6, Weapon focus (choosen weapon), Concentration 4 ranks, Int 13+ </p><p><strong>Benefits:</strong> You are able to now take 10 whenever you must make a concentration check to perform a called shot. You also only incur half the normal penalty for making a called shot on a specific target area (I.E -8 is only -4 for making a called shot on a head, or eye) with a weapon for which you have the Weapon Focus feat</p><p><strong>Special:</strong> A Fighter may take Improved Called Shot as one of his bonus feats provided that he meets the prerequisites of the feat. Creatures lacking a discernable anatomy and thus immune to critical hits, are also immune to the effects of a called shot. This feat may be taken multiple times, each time this feat is taken it must be for another weapon for which your character has the Weapon Focus feat.</p><p></p><p><u><strong>Called Shot Mastery [General, Fighter]</strong></u></p><p> Your skill at making called shots is virtually unmatched. </p><p><strong>Prerequisites: </strong> BAB +8, Improved Called Shot, Called Shot Expertise Int 15+</p><p><strong>Benefits:</strong> You can now make your single called shot for the round as a standard attack action. In addition you may now ignore any additional penalties for making called shots due to armor.</p><p><strong>Special: </strong> This feat may be taken as one of the fighter’s bonus feats provided that he meets the prerequisites of the feat. </p><p><strong>Notes:</strong> This does not allow the character with this feat to bypass armor but rather to bypass any additional bonuses that a victim’s armor class grants them outside of the regular armor bonuses.</p></blockquote><p></p>
[QUOTE="Priest_Sidran, post: 3115362, member: 30857"] [U][B]Improved Called Shot [General, Fighter][/B][/U] Your skill at making called shots with your ranged weapon far surpasses that of ordinary archers. [B]Prerequisites:[/B] BAB +6, Weapon focus (choosen weapon), Concentration 4 ranks, Int 13+ [B]Benefits:[/B] You are able to now take 10 whenever you must make a concentration check to perform a called shot. You also only incur half the normal penalty for making a called shot on a specific target area (I.E -8 is only -4 for making a called shot on a head, or eye) with a weapon for which you have the Weapon Focus feat [B]Special:[/B] A Fighter may take Improved Called Shot as one of his bonus feats provided that he meets the prerequisites of the feat. Creatures lacking a discernable anatomy and thus immune to critical hits, are also immune to the effects of a called shot. This feat may be taken multiple times, each time this feat is taken it must be for another weapon for which your character has the Weapon Focus feat. [U][B]Called Shot Mastery [General, Fighter][/B][/U] Your skill at making called shots is virtually unmatched. [B]Prerequisites: [/B] BAB +8, Improved Called Shot, Called Shot Expertise Int 15+ [B]Benefits:[/B] You can now make your single called shot for the round as a standard attack action. In addition you may now ignore any additional penalties for making called shots due to armor. [B]Special: [/B] This feat may be taken as one of the fighter’s bonus feats provided that he meets the prerequisites of the feat. [B]Notes:[/B] This does not allow the character with this feat to bypass armor but rather to bypass any additional bonuses that a victim’s armor class grants them outside of the regular armor bonuses. [/QUOTE]
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