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<blockquote data-quote="Priest_Sidran" data-source="post: 3117171" data-attributes="member: 30857"><p><strong>Ruinous Called Shot [General, Fighter]</strong></p><p> Your called shots are considerably more lethal than normal and have the possibility to kill when performed from the shadows.</p><p><strong>Prerequisites:</strong> BAB +6, Weapon Focus (any), Ability to sneak attack, Int 15+</p><p><strong>Benefits: </strong> When ever you threaten a critical hit while making a called shot, on a success full critical hit your weapons damage modifier goes up one place (For example a longsword affected by this feat would be 19-20/x3 rather than its normal x2). In addition 1/day a character with this feat can perform a death attack as per the assassins class ability found on page 180 of the Dungeon Masters Guide. The DC for the save against such an attack is equal to 10+1/2 the damage dealt +2 (to a maximum of 25)</p><p><strong>Special: </strong> A Fighter may select Ruinous Called Shot as one of his bonus feats provided that he meets the requirements. </p><p><strong>Notes:</strong> This feat can be taken by anyone who meets the requirements. However, characters without the sneak attack ability (while still able to take this feat) are unable to perform the death attack secondary ability. Creatures which lack discernable anatomy and thus immune to critical hits are immune to the effects of this feat. (Creatures which have a discernable anatomy which would normally be immune to critical hits are still effected by this feat with the exception for those which are also immune to death spells and effects).</p><p></p><p><strong>Called Shot Expertise [General, Fighter]</strong></p><p> Your ability to make called shots is so fluid and practiced that you are able to make them even in the face of danger. </p><p><strong>Prerequisites: </strong> BAB +4, Weapon focus (any), Int 15+</p><p><strong>Benefits: </strong> A character with this feat no longer provokes an attack of opportunity from a threatening foe when making a called shot.</p><p><strong>Special:</strong> A Fighter may select Called Shot Expertise as one of his bonus feats provided that he meets the requirements. </p><p></p><p><strong>Dire Called Shot [General, Fighter]</strong></p><p> For those who possess this ability called shots leave painful and devastating wounds that continue to bleed long after they were dealt. </p><p><strong>Prerequisites:</strong> Weapon focus (any), Improved Critical, 1nt 16+</p><p><strong>Benefits: </strong> Whenever a character with this feat chooses to use it and hits with a successful called shot the victim takes 1 point of Constitution damage from blood loss as per the wounding weapon special quality (found on page 226 of the Dungeon Masters Guide). A wound made from such attack continues to bleed dealing an additional 1 point of Hp damage until it is healed by a potion or spell. Simply attempting to heal the wound with a heal check does not affect such a wound. A critical hit does not multiply the Constitution damage. Creatures without a discernable anatomy (or those who also are immune to Critical hits) are immune to the effects of this feat.</p><p><strong>Special:</strong> A fighter may take Dire Called Shot as one of his bonus feats provided he meets the requirements to do so. </p><p><strong>Notes: </strong> A character with this feat must declare that he is using this feat prior to making any rolls to attempt his called shot at the beginning of a combat action</p></blockquote><p></p>
[QUOTE="Priest_Sidran, post: 3117171, member: 30857"] [B]Ruinous Called Shot [General, Fighter][/B] Your called shots are considerably more lethal than normal and have the possibility to kill when performed from the shadows. [B]Prerequisites:[/B] BAB +6, Weapon Focus (any), Ability to sneak attack, Int 15+ [B]Benefits: [/B] When ever you threaten a critical hit while making a called shot, on a success full critical hit your weapons damage modifier goes up one place (For example a longsword affected by this feat would be 19-20/x3 rather than its normal x2). In addition 1/day a character with this feat can perform a death attack as per the assassins class ability found on page 180 of the Dungeon Masters Guide. The DC for the save against such an attack is equal to 10+1/2 the damage dealt +2 (to a maximum of 25) [B]Special: [/B] A Fighter may select Ruinous Called Shot as one of his bonus feats provided that he meets the requirements. [B]Notes:[/B] This feat can be taken by anyone who meets the requirements. However, characters without the sneak attack ability (while still able to take this feat) are unable to perform the death attack secondary ability. Creatures which lack discernable anatomy and thus immune to critical hits are immune to the effects of this feat. (Creatures which have a discernable anatomy which would normally be immune to critical hits are still effected by this feat with the exception for those which are also immune to death spells and effects). [B]Called Shot Expertise [General, Fighter][/B] Your ability to make called shots is so fluid and practiced that you are able to make them even in the face of danger. [B]Prerequisites: [/B] BAB +4, Weapon focus (any), Int 15+ [B]Benefits: [/B] A character with this feat no longer provokes an attack of opportunity from a threatening foe when making a called shot. [B]Special:[/B] A Fighter may select Called Shot Expertise as one of his bonus feats provided that he meets the requirements. [B]Dire Called Shot [General, Fighter][/B] For those who possess this ability called shots leave painful and devastating wounds that continue to bleed long after they were dealt. [B]Prerequisites:[/B] Weapon focus (any), Improved Critical, 1nt 16+ [B]Benefits: [/B] Whenever a character with this feat chooses to use it and hits with a successful called shot the victim takes 1 point of Constitution damage from blood loss as per the wounding weapon special quality (found on page 226 of the Dungeon Masters Guide). A wound made from such attack continues to bleed dealing an additional 1 point of Hp damage until it is healed by a potion or spell. Simply attempting to heal the wound with a heal check does not affect such a wound. A critical hit does not multiply the Constitution damage. Creatures without a discernable anatomy (or those who also are immune to Critical hits) are immune to the effects of this feat. [B]Special:[/B] A fighter may take Dire Called Shot as one of his bonus feats provided he meets the requirements to do so. [B]Notes: [/B] A character with this feat must declare that he is using this feat prior to making any rolls to attempt his called shot at the beginning of a combat action [/QUOTE]
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