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<blockquote data-quote="Xombiemike" data-source="post: 7156069" data-attributes="member: 6874417"><p>I've actually modified this Curse of Strahd campaign for Castlevania and the character making these horrible decisions is the Belmont. Her trusted butler can try and keep her in line, but she has certainly made terrible decisions consistently enough to where this sort of thing is exactly what her character would do. She's not worthy of the vampire killer whip, and as a horror campaign, I strive to corrupt the players rather than kill them off. Once they officially cross the line into evil, I will take control of them. This is a much more fitting end to a character rather than the not so permanent death in this game. </p><p></p><p>In going to DM the game the way we enjoy playing it. I'm just as astounded at this players decisions as you sound to be, but this is a good opportunity to show the players there are consequences for their bad decisions and have an exciting story telling moment. How many good D&D stories do you have that end I'm some players death? This has the opportunity to be one of those moments. </p><p></p><p>If she dies, since Death the Castlevania character is in Barovia, he will make it to where characters can be resurrected at the cost of another human life. I'm sure there are some evil Vistani, witches, Werewolf cursed villagers or someone else to use for this. There are also good insanity rolls for resurrecting someone in this game. In short, I'm rolling with it because we find it fun, and I have no reservations for killing off a character, even if they are the Belmont.</p></blockquote><p></p>
[QUOTE="Xombiemike, post: 7156069, member: 6874417"] I've actually modified this Curse of Strahd campaign for Castlevania and the character making these horrible decisions is the Belmont. Her trusted butler can try and keep her in line, but she has certainly made terrible decisions consistently enough to where this sort of thing is exactly what her character would do. She's not worthy of the vampire killer whip, and as a horror campaign, I strive to corrupt the players rather than kill them off. Once they officially cross the line into evil, I will take control of them. This is a much more fitting end to a character rather than the not so permanent death in this game. In going to DM the game the way we enjoy playing it. I'm just as astounded at this players decisions as you sound to be, but this is a good opportunity to show the players there are consequences for their bad decisions and have an exciting story telling moment. How many good D&D stories do you have that end I'm some players death? This has the opportunity to be one of those moments. If she dies, since Death the Castlevania character is in Barovia, he will make it to where characters can be resurrected at the cost of another human life. I'm sure there are some evil Vistani, witches, Werewolf cursed villagers or someone else to use for this. There are also good insanity rolls for resurrecting someone in this game. In short, I'm rolling with it because we find it fun, and I have no reservations for killing off a character, even if they are the Belmont. [/QUOTE]
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