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<blockquote data-quote="diaglo" data-source="post: 3687845" data-attributes="member: 2885"><p>any area effect spell will be a spoiler.</p><p>color spray.</p><p>burning hands.</p><p>sleep.</p><p></p><p>flasks of their own</p><p></p><p></p><p>what the kobolds really need to do is use their natural abilities.</p><p></p><p>why give them torches? they can see in the dark. make it flasks of acid. or green slime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>also make sure the kobolds have reach weapons in the front ranks or spears set for charge or something that will keep the pcs at bay</p><p></p><p>in 1edADnD fighters get a number of automatic attacks against things with less than 1 hd equal to their lvl.</p></blockquote><p></p>
[QUOTE="diaglo, post: 3687845, member: 2885"] any area effect spell will be a spoiler. color spray. burning hands. sleep. flasks of their own what the kobolds really need to do is use their natural abilities. why give them torches? they can see in the dark. make it flasks of acid. or green slime. ;) also make sure the kobolds have reach weapons in the front ranks or spears set for charge or something that will keep the pcs at bay in 1edADnD fighters get a number of automatic attacks against things with less than 1 hd equal to their lvl. [/QUOTE]
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