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<blockquote data-quote="T. Foster" data-source="post: 3688187" data-attributes="member: 16574"><p>The big drawback to the permanent zone of silence around the entrance to this room is that it will presumably mean the kobolds won't be able to hear the party approaching (though they may be able to see their light, if the party is carrying light). This makes it harder to justify the kobolds having set up this elaborate ambush, unless they are <em>always</em> in ambush formation. Better if, instead of being a permanent effect, it's something they can turn on and off (sticking with the idea that the effect predates the kobolds and they're there because of it, rather than vice versa, perhaps this room was previously a chapel or study for a monastic order and a device was installed that allows a silence spell once/day if properly activated; this device is fixed and immobile). Then the kobolds just need to get a couple rounds of warning that the party is approaching (which they can get from sentries, noisemaking boob-traps, or simply seeing the party's torchlight in the distance) to throw up their silence shield and set their ambush. </p><p></p><p>Also, while not necessarily compatible with your bunker idea, it might be fun to have a couple kobolds stationed on a ledge above the entrance, out of sight of the party (and safe from area-effect spells) with a cauldron of oil that they will dump on the party as soon as they enter the room (the party's own torches and lanterns should suffice to ignite this into an inferno, otherwise one of the kobolds can toss down a sackfull of smoldering embers...).</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3688187, member: 16574"] The big drawback to the permanent zone of silence around the entrance to this room is that it will presumably mean the kobolds won't be able to hear the party approaching (though they may be able to see their light, if the party is carrying light). This makes it harder to justify the kobolds having set up this elaborate ambush, unless they are [i]always[/i] in ambush formation. Better if, instead of being a permanent effect, it's something they can turn on and off (sticking with the idea that the effect predates the kobolds and they're there because of it, rather than vice versa, perhaps this room was previously a chapel or study for a monastic order and a device was installed that allows a silence spell once/day if properly activated; this device is fixed and immobile). Then the kobolds just need to get a couple rounds of warning that the party is approaching (which they can get from sentries, noisemaking boob-traps, or simply seeing the party's torchlight in the distance) to throw up their silence shield and set their ambush. Also, while not necessarily compatible with your bunker idea, it might be fun to have a couple kobolds stationed on a ledge above the entrance, out of sight of the party (and safe from area-effect spells) with a cauldron of oil that they will dump on the party as soon as they enter the room (the party's own torches and lanterns should suffice to ignite this into an inferno, otherwise one of the kobolds can toss down a sackfull of smoldering embers...). [/QUOTE]
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