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<blockquote data-quote="Mythmere1" data-source="post: 3689478" data-attributes="member: 26563"><p>The only reason they're not throwing green slime is because I don't want to add any additional monsters. I rolled up 12 kobolds, I'm sticking with 12 kobolds. The challenge is to make an incredibly weak random roll into a deadly encounter.</p><p></p><p>The straw kobolds are meant to draw fire away from real kobolds, and also to possibly draw a sleep spell away from the top of the ziggurat. The party will see 14 arrow slits, but only half of these have real kobolds. The party may waste time against the fakes.</p><p></p><p>I'm putting a mechanical "alarm" on the far side of the silenced area to warn the kobolds. The party won't hear it ring because of the silence spell. If the party miraculously avoids the pressure plate, they'll catch the kobolds out of formation.</p><p></p><p>EDIT: the reason I'm ignoring some suggestions is because I don't want this to appear as a "killer DM" encounter. The cauldron of oil, for example, boosts the lethality pretty high by using the oil itself - I'm fine with flasks of oil, but a cauldron strike me as being too much on the third level of the dungeon. Even when the monster's only 12 kobolds.</p><p></p><p>If 12 kobolds kill a party that outnumbers them, I'll be regretful -- but I'll have taunting rights for years, too.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 3689478, member: 26563"] The only reason they're not throwing green slime is because I don't want to add any additional monsters. I rolled up 12 kobolds, I'm sticking with 12 kobolds. The challenge is to make an incredibly weak random roll into a deadly encounter. The straw kobolds are meant to draw fire away from real kobolds, and also to possibly draw a sleep spell away from the top of the ziggurat. The party will see 14 arrow slits, but only half of these have real kobolds. The party may waste time against the fakes. I'm putting a mechanical "alarm" on the far side of the silenced area to warn the kobolds. The party won't hear it ring because of the silence spell. If the party miraculously avoids the pressure plate, they'll catch the kobolds out of formation. EDIT: the reason I'm ignoring some suggestions is because I don't want this to appear as a "killer DM" encounter. The cauldron of oil, for example, boosts the lethality pretty high by using the oil itself - I'm fine with flasks of oil, but a cauldron strike me as being too much on the third level of the dungeon. Even when the monster's only 12 kobolds. If 12 kobolds kill a party that outnumbers them, I'll be regretful -- but I'll have taunting rights for years, too. [/QUOTE]
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