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<blockquote data-quote="wildstarsreach" data-source="post: 3061775" data-attributes="member: 43141"><p>At 20th level with the right race or and items a DC 34 against Dragons is possible.</p><p></p><p></p><p></p><p>The only reason is to give the option of being able to do Force damage. Wizards have plenty of these types of spells. I don't know of any creatures that have force DR but plenty have either of Fire/Electrical/Cold DR and a few have sonic. That's the only reason for taking it.</p><p></p><p></p><p></p><p>I only suggested it for the option if there were concentration required powers taken.</p><p></p><p></p><p></p><p>Absolutely. Thanks. You take psicrystal containment if you wish to use two metapsionic feats. An empowered split twin ray energy ray would be awesome and require 2 focuses. At 13th level a fire ray would do ~59 pts. An empowered ray wold do 75 pts. An empowered Split twin ray would do two beam each doing 41 pts. It is more pronounced at higher levels. </p><p></p><p>Below is my last Psion who was a Cerebramancer at 20th level. If I didn't have the wizard class, I would have taken these 4 other feats, Split twin Ray, Psicrystal containment and 2 expanded psionic knowledge.</p><p></p><p>Jadenian Hallistar 20th level </p><p>Psion Tele 7(17), Wiz 3(13), Cerebremancer 10, Level 1, 3 & 5 Kalashtar Tele replace lvl </p><p>XP 196965</p><p>Align: NG Race: Medium male humanoid (Kalashtar)</p><p>Init: +1/3 Senses Spot: +9 Search: +15 Listen: +6</p><p>Languages: Common, Quori, Riedran, Daan, Draconic, Orcish, Goblinoid</p><p>----------------------------------------------------------------------------</p><p>AC: 21 Touch: 21 Flat-footed: 18 (20% miss chance)</p><p>HP: 111 (20 HD) </p><p>Fort: +13 (+1) Ref: +13 (+1) Will: +20 (+22 vs. mind) (+1 DP Feat)</p><p>SR (2 ch used) 20 (18) Special protection vs. death, ect from scarab</p><p>----------------------------------------------------------------------------</p><p>Speed: 30 ft. (45)</p><p>Melee: +9 with Staff 1d6 (5) </p><p>Ranged: +2 Lt crossbow +15 (1d8+3) (10), RT +13 < 30’, Ranged +12 > 30’</p><p>Base Attack: +9/+4; Grapple +8</p><p>----------------------------------------------------------------------------</p><p>Contingency Body Adjustment (9d12) (@ less then 0 HP) </p><p>------------------------------------------------------------------------</p><p>Scrolls: </p><p>1) Spell Vulnerability @ 9th level 2) Greater T-port x2 @ 18th lvl, 4xMM @ 9th lvl</p><p>3) 4) Scroll of Stone to Flesh @ 11th lvl, Unluck @18th lvl</p><p>5) Spell Vulnerability @ 18th level</p><p>Psionic Powers (ML 20th, PP 355) DC 20/ (22 for telp*) + pwr/lvl + aug Pts Spent: </p><p>9th (17) – Assimilate (DC 29, 70/105)</p><p>8th (15) – Greater Psionic Teleport (+6 people), Mind Blank, Planar Embrace</p><p>7th (13) - Energy Wave DC 27-31 #, Evade Burst, Energy Conversion</p><p>6th (11) – Disintegrate DC 26 (75/20\110/30 or 140/20\200/30), Mindswitch DC 27-32, Temporal Acceleration, Contingency</p><p>5th (9) – Psychic Crush* DC 26 (-1 hp or 30/45), Adapt Body, Mind probe* DC 26, Tower of Iron Will*, Celestial Conduit (DC 36, 70/100)</p><p>4th (7) – Dimension Door, Psychic Reformation, Schism*, Modify Memory* DC 26</p><p>3rd (5) – Body Adjust, Hostile Empathic Transfer* DC 24, Psionic Blast* DC 24, Stun Quori Spirit* DC 23-30</p><p>2nd (3) - Read Thoughts* DC 24, Levitate, Biofeedback</p><p>1st (1) – Energy Ray #, Entangling Ectoplasm, Force Screen * (+8 Defl bonus for 17 pts), Mind Link* (race 4/day free or cost), Mind Thrust* DC 22-33 (110/150), Psionic Charm* DC 23-34, Vigor (up to +100/135), Inertial Armor (+13 armor bonus for 19 pts)</p><p>#=“Cold 90/120, Fire 90/120, Electricity 70/95, Sonic 60/80” at full 20/18+2 PP</p><p>-----------------------------------------------------------------------------</p><p>Spell Prepared: CL 17th </p><p>Spells memorized and Bonus Spells: (3x1st, 3x2nd, 2x3rd, 2x4th, 2x5th, 2x6th, 1x7th, 1x8th, 1x9th) </p><p>DC 1st 2nd 3rd 4th 5th 6th 7th 8th 9th </p><p> 20/21 20/22 20/23 20/24 20/25 20/26 20/27 20/28 20/29</p><p>2x7th – Limited Wish, Delayed Blast Fireball (90)</p><p>4x6th – Fire Spiders (15 rd), Mordy’s Lucubration x2, Repulsion</p><p>5x5th – Mass Fly, Greater Blink, Wall of Stone, Cone of Cold (55), Teleport</p><p>6x4th – Greater Invisibility, Orb of Acid (55), Stoneskin, Orb of Force (55), Orb of Electricity (55), Assay of</p><p>Spell Resistance</p><p>6x3rd - Bands of Steel, Dispel Magic, Spell Vuln, Resonating Bolt (25), Fireball (35), Lightning Bolt (35)</p><p>7x2nd – Scorching Ray x2 (3x15), Phantasmal Assailants, Mirror Image, Body of the Sun (20), Knock, Protection From Arrows, </p><p>7x1st – Magic missile x4 (20), Enlarge Person, Shield, Shocking Grasp (20) </p><p>4x0th – Detect Magic x3, Read Magic</p><p>Spell book: </p><p>0th Read Magic, Detect Magic, Light, Ray of Frost, Disrupt Undead, Mage Hands, Daze, Acid Splash, Detect Poison, Flare, Mending, Message, Arcane Mark, Resistance</p><p>1st Shield, Chill Touch, Mage Armor, Sleep, Identify, Expeditious Retreat, Mount, Color Spray, Cause Fear, Ray of Enfeeblement, Obscuring Mist, Disguise Self, Magic Missile, Tenser’s Floating Disc, Repair Light Damage, Enlarge Person, Shocking Grasp, Buzzing Bee, True Strike, Alarm </p><p>2nd Phantasmal Assailants, Familiar Pocket, Scare, Mirror image, Scorching Ray, Web, Knock, Arcane Lock, Spectral Hand, Baleful Transportation, Belker Claws, Body of the Sun, Bone Fiddle, Burning Sword, See Invisibility, Invisibility, Spider Climb, Rope Trick, False Life, Leomund’s Trap, Melf’s Acid Arrow, Protection From Arrows</p><p>3rd Lesser Crimson Bands of Cytorakk, Lightning Bolt, Fireball, Vampiric Touch, Spell Vulnerability, Spider skin, Hold Person, Resonating Bolt, Amorphous Form, Fly, Chain Missile, Dispel Magic, Anticipate Teleportation, Invisibility Sphere, Haste, Slow, Water Breathing, Secret Page, Greater Magic Weapon, Halt Undead, Stinking Cloud, Phantom Steed, Protection from Energy, Sepia Snake Sigil, Explosive Runes</p><p>4th Unluck, Burning Blood, Orb of Acid, Orb of Force, Orb of Electricity, Assay of Spell Resistance, Force Missiles, Greater Invisibility, Stoneskin, Polymorph, Evard’s Black Tentacles, Voice of the Dragon, Mass Enlarge Person, Wall of Fire, Wall of Ice, Assay of Spell Resistance</p><p>5th Feeblemind, Leomund’s Hidden Lodge, Teleport, Passwall, Cone of Cold, Permanency, Wall of Stone, Baleful Polymorph, Transmute Rock to Mud, Transmute Mud to Rock, Mass Fly, Greater Blink, Cloudkill, Break Enchantment, Telekinesis</p><p>6th Stone to Flesh, Mordenkainen’s Lucubration, Acid Fog, Fire Spiders, Otiluke’s Freezing Sphere, True Seeing, Cloak of the Sea, Flesh to Stone, Mordenkainen’s Sword, Eyebite, Veil, Mislead, Contingency, Chain Lightning, Greater Heroism, Globe of Invulnerability, Antimagic Field, Repulsion</p><p>7th Finger of Death, Greater Teleport, Mordenkainen’s Magnificent Mansion, Statue, Limited Wish, Delayed Blast Fireball, Synostodweomer, Prismatic Spray, Greater Scrying, Banishment, Sequester, Spell Turning</p><p>----------------------------------------------------------------------------</p><p>Abilities: Str 10, Dex 12 (16), Con 16, Int 24 (30), Wis 12, Chr 13 (19)</p><p>Action Points: 15 () + Temp (up to 13 () a day if under prophetic favor, one at a time)</p><p>Special Qualities: +2 race/saves vs mind affecting spells, +2 race bonus on Bluff, Diplo and Intim, Immune dream and nightmare spells, Mind link 4/day, 1 extra PP/level, -1 to all str based checks, Divine boon: Comp Lang 1/day @ 20th level, Perm See Invisibility</p><p>Feats: Summon Fam, Tele Talent, Psicrystal Affinity, Point Blank Shot, Empower, Precise Shot, Scribe Scroll (15421 Craft Points), Practiced Spellcaster, Dragon Proph (13xday, dur 19 rds), Alertness, Compound Psicrystal, Proph Hero, Practiced Manifester, Psionic Meditation, Psionic Luck</p><p>Skills (210): Auto Hypno (8) +10, Bluff (5) +11, Conc (23) +26, Dipl (16) +24, Intm (1) +9, Know (Arcana) (23) +33, Know (Dungeoneering) (11) +21, Know (History) (1)+11, Know (Psicraft) (23) +35, Know (Psionics) (23) +35, Know (Planar) (14) +25, Know (Religion) (17) +27, Know (Nobility & Royalty) (3) +13, Know (Local area) (3) +13, Lang (2, Orcish, Goblinoid), Listen (4) +6 PC, Move Silently (4) +8 PC, Search (5) +15 PC, Sense Motive (3) +3 PC (Sympathetic), Sleight of Hand (2) +6, Spellcraft (19) +31, Spot (7) +9 (PC Observant), Survival (2_1) +1, Use Psi Device (8) +10</p><p>Familiar & Psicrystal (PC):</p><p>PC: Str 1 Int 13, Wis 10, Dex 14, Con --, Chr 10, powers per book, has 2 personalities (Sympathetic and Observant) HP 55 AC 19, Touch 15 FF 15</p><p>-----------------------------------------------------------------------------</p><p>Possessions: </p><p>Minor Cloak of Displacement, Heward’s Handy haversack, Psionatrix of Telepathy, Ring of Protection +3, Light Crossbow +2, Boccob’s Blessed Book, Circlet of Intelligence +6, Gloves of Dexterity +4, Metamagic Rod of Enlarge Spell, Metamagic Rod of Empower Spell, Metamagic Rod of Extend Spell, Greater Metamagic Rod of Maximize Spell, Wand of Magic Missiles CL 5 (41ch), Pearl of Power 1st lvl, Boots of Skating, Scarab of Protection, Portable Hole, White Robe of the Archmagi, Ring of Charisma +6, Ring of Three Wishes (+1 Chr, +2 Wis) (Dragotha Bonus +2 Con) (518780 total)</p><p></p><p>2 Vials of Drow Sleep Poison (150 GP) DC 13 for 2d4 hrs</p><p>Animated book of planes with cage (+1 circumstance Bonus to planar) (100 GP)</p><p></p><p>2024 GP 33 SP 4 CP</p><p>Bedroll Backpack, 1 lg and 2 sm sacks, flint and steel, 6 torches, 2 flasks of oil, 1 wk rats, 1 water skin, set of robes, set of monastic robes, and pair of boots</p></blockquote><p></p>
[QUOTE="wildstarsreach, post: 3061775, member: 43141"] At 20th level with the right race or and items a DC 34 against Dragons is possible. The only reason is to give the option of being able to do Force damage. Wizards have plenty of these types of spells. I don't know of any creatures that have force DR but plenty have either of Fire/Electrical/Cold DR and a few have sonic. That's the only reason for taking it. I only suggested it for the option if there were concentration required powers taken. Absolutely. Thanks. You take psicrystal containment if you wish to use two metapsionic feats. An empowered split twin ray energy ray would be awesome and require 2 focuses. At 13th level a fire ray would do ~59 pts. An empowered ray wold do 75 pts. An empowered Split twin ray would do two beam each doing 41 pts. It is more pronounced at higher levels. Below is my last Psion who was a Cerebramancer at 20th level. If I didn't have the wizard class, I would have taken these 4 other feats, Split twin Ray, Psicrystal containment and 2 expanded psionic knowledge. Jadenian Hallistar 20th level Psion Tele 7(17), Wiz 3(13), Cerebremancer 10, Level 1, 3 & 5 Kalashtar Tele replace lvl XP 196965 Align: NG Race: Medium male humanoid (Kalashtar) Init: +1/3 Senses Spot: +9 Search: +15 Listen: +6 Languages: Common, Quori, Riedran, Daan, Draconic, Orcish, Goblinoid ---------------------------------------------------------------------------- AC: 21 Touch: 21 Flat-footed: 18 (20% miss chance) HP: 111 (20 HD) Fort: +13 (+1) Ref: +13 (+1) Will: +20 (+22 vs. mind) (+1 DP Feat) SR (2 ch used) 20 (18) Special protection vs. death, ect from scarab ---------------------------------------------------------------------------- Speed: 30 ft. (45) Melee: +9 with Staff 1d6 (5) Ranged: +2 Lt crossbow +15 (1d8+3) (10), RT +13 < 30’, Ranged +12 > 30’ Base Attack: +9/+4; Grapple +8 ---------------------------------------------------------------------------- Contingency Body Adjustment (9d12) (@ less then 0 HP) ------------------------------------------------------------------------ Scrolls: 1) Spell Vulnerability @ 9th level 2) Greater T-port x2 @ 18th lvl, 4xMM @ 9th lvl 3) 4) Scroll of Stone to Flesh @ 11th lvl, Unluck @18th lvl 5) Spell Vulnerability @ 18th level Psionic Powers (ML 20th, PP 355) DC 20/ (22 for telp*) + pwr/lvl + aug Pts Spent: 9th (17) – Assimilate (DC 29, 70/105) 8th (15) – Greater Psionic Teleport (+6 people), Mind Blank, Planar Embrace 7th (13) - Energy Wave DC 27-31 #, Evade Burst, Energy Conversion 6th (11) – Disintegrate DC 26 (75/20\110/30 or 140/20\200/30), Mindswitch DC 27-32, Temporal Acceleration, Contingency 5th (9) – Psychic Crush* DC 26 (-1 hp or 30/45), Adapt Body, Mind probe* DC 26, Tower of Iron Will*, Celestial Conduit (DC 36, 70/100) 4th (7) – Dimension Door, Psychic Reformation, Schism*, Modify Memory* DC 26 3rd (5) – Body Adjust, Hostile Empathic Transfer* DC 24, Psionic Blast* DC 24, Stun Quori Spirit* DC 23-30 2nd (3) - Read Thoughts* DC 24, Levitate, Biofeedback 1st (1) – Energy Ray #, Entangling Ectoplasm, Force Screen * (+8 Defl bonus for 17 pts), Mind Link* (race 4/day free or cost), Mind Thrust* DC 22-33 (110/150), Psionic Charm* DC 23-34, Vigor (up to +100/135), Inertial Armor (+13 armor bonus for 19 pts) #=“Cold 90/120, Fire 90/120, Electricity 70/95, Sonic 60/80” at full 20/18+2 PP ----------------------------------------------------------------------------- Spell Prepared: CL 17th Spells memorized and Bonus Spells: (3x1st, 3x2nd, 2x3rd, 2x4th, 2x5th, 2x6th, 1x7th, 1x8th, 1x9th) DC 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 20/21 20/22 20/23 20/24 20/25 20/26 20/27 20/28 20/29 2x7th – Limited Wish, Delayed Blast Fireball (90) 4x6th – Fire Spiders (15 rd), Mordy’s Lucubration x2, Repulsion 5x5th – Mass Fly, Greater Blink, Wall of Stone, Cone of Cold (55), Teleport 6x4th – Greater Invisibility, Orb of Acid (55), Stoneskin, Orb of Force (55), Orb of Electricity (55), Assay of Spell Resistance 6x3rd - Bands of Steel, Dispel Magic, Spell Vuln, Resonating Bolt (25), Fireball (35), Lightning Bolt (35) 7x2nd – Scorching Ray x2 (3x15), Phantasmal Assailants, Mirror Image, Body of the Sun (20), Knock, Protection From Arrows, 7x1st – Magic missile x4 (20), Enlarge Person, Shield, Shocking Grasp (20) 4x0th – Detect Magic x3, Read Magic Spell book: 0th Read Magic, Detect Magic, Light, Ray of Frost, Disrupt Undead, Mage Hands, Daze, Acid Splash, Detect Poison, Flare, Mending, Message, Arcane Mark, Resistance 1st Shield, Chill Touch, Mage Armor, Sleep, Identify, Expeditious Retreat, Mount, Color Spray, Cause Fear, Ray of Enfeeblement, Obscuring Mist, Disguise Self, Magic Missile, Tenser’s Floating Disc, Repair Light Damage, Enlarge Person, Shocking Grasp, Buzzing Bee, True Strike, Alarm 2nd Phantasmal Assailants, Familiar Pocket, Scare, Mirror image, Scorching Ray, Web, Knock, Arcane Lock, Spectral Hand, Baleful Transportation, Belker Claws, Body of the Sun, Bone Fiddle, Burning Sword, See Invisibility, Invisibility, Spider Climb, Rope Trick, False Life, Leomund’s Trap, Melf’s Acid Arrow, Protection From Arrows 3rd Lesser Crimson Bands of Cytorakk, Lightning Bolt, Fireball, Vampiric Touch, Spell Vulnerability, Spider skin, Hold Person, Resonating Bolt, Amorphous Form, Fly, Chain Missile, Dispel Magic, Anticipate Teleportation, Invisibility Sphere, Haste, Slow, Water Breathing, Secret Page, Greater Magic Weapon, Halt Undead, Stinking Cloud, Phantom Steed, Protection from Energy, Sepia Snake Sigil, Explosive Runes 4th Unluck, Burning Blood, Orb of Acid, Orb of Force, Orb of Electricity, Assay of Spell Resistance, Force Missiles, Greater Invisibility, Stoneskin, Polymorph, Evard’s Black Tentacles, Voice of the Dragon, Mass Enlarge Person, Wall of Fire, Wall of Ice, Assay of Spell Resistance 5th Feeblemind, Leomund’s Hidden Lodge, Teleport, Passwall, Cone of Cold, Permanency, Wall of Stone, Baleful Polymorph, Transmute Rock to Mud, Transmute Mud to Rock, Mass Fly, Greater Blink, Cloudkill, Break Enchantment, Telekinesis 6th Stone to Flesh, Mordenkainen’s Lucubration, Acid Fog, Fire Spiders, Otiluke’s Freezing Sphere, True Seeing, Cloak of the Sea, Flesh to Stone, Mordenkainen’s Sword, Eyebite, Veil, Mislead, Contingency, Chain Lightning, Greater Heroism, Globe of Invulnerability, Antimagic Field, Repulsion 7th Finger of Death, Greater Teleport, Mordenkainen’s Magnificent Mansion, Statue, Limited Wish, Delayed Blast Fireball, Synostodweomer, Prismatic Spray, Greater Scrying, Banishment, Sequester, Spell Turning ---------------------------------------------------------------------------- Abilities: Str 10, Dex 12 (16), Con 16, Int 24 (30), Wis 12, Chr 13 (19) Action Points: 15 () + Temp (up to 13 () a day if under prophetic favor, one at a time) Special Qualities: +2 race/saves vs mind affecting spells, +2 race bonus on Bluff, Diplo and Intim, Immune dream and nightmare spells, Mind link 4/day, 1 extra PP/level, -1 to all str based checks, Divine boon: Comp Lang 1/day @ 20th level, Perm See Invisibility Feats: Summon Fam, Tele Talent, Psicrystal Affinity, Point Blank Shot, Empower, Precise Shot, Scribe Scroll (15421 Craft Points), Practiced Spellcaster, Dragon Proph (13xday, dur 19 rds), Alertness, Compound Psicrystal, Proph Hero, Practiced Manifester, Psionic Meditation, Psionic Luck Skills (210): Auto Hypno (8) +10, Bluff (5) +11, Conc (23) +26, Dipl (16) +24, Intm (1) +9, Know (Arcana) (23) +33, Know (Dungeoneering) (11) +21, Know (History) (1)+11, Know (Psicraft) (23) +35, Know (Psionics) (23) +35, Know (Planar) (14) +25, Know (Religion) (17) +27, Know (Nobility & Royalty) (3) +13, Know (Local area) (3) +13, Lang (2, Orcish, Goblinoid), Listen (4) +6 PC, Move Silently (4) +8 PC, Search (5) +15 PC, Sense Motive (3) +3 PC (Sympathetic), Sleight of Hand (2) +6, Spellcraft (19) +31, Spot (7) +9 (PC Observant), Survival (2_1) +1, Use Psi Device (8) +10 Familiar & Psicrystal (PC): PC: Str 1 Int 13, Wis 10, Dex 14, Con --, Chr 10, powers per book, has 2 personalities (Sympathetic and Observant) HP 55 AC 19, Touch 15 FF 15 ----------------------------------------------------------------------------- Possessions: Minor Cloak of Displacement, Heward’s Handy haversack, Psionatrix of Telepathy, Ring of Protection +3, Light Crossbow +2, Boccob’s Blessed Book, Circlet of Intelligence +6, Gloves of Dexterity +4, Metamagic Rod of Enlarge Spell, Metamagic Rod of Empower Spell, Metamagic Rod of Extend Spell, Greater Metamagic Rod of Maximize Spell, Wand of Magic Missiles CL 5 (41ch), Pearl of Power 1st lvl, Boots of Skating, Scarab of Protection, Portable Hole, White Robe of the Archmagi, Ring of Charisma +6, Ring of Three Wishes (+1 Chr, +2 Wis) (Dragotha Bonus +2 Con) (518780 total) 2 Vials of Drow Sleep Poison (150 GP) DC 13 for 2d4 hrs Animated book of planes with cage (+1 circumstance Bonus to planar) (100 GP) 2024 GP 33 SP 4 CP Bedroll Backpack, 1 lg and 2 sm sacks, flint and steel, 6 torches, 2 flasks of oil, 1 wk rats, 1 water skin, set of robes, set of monastic robes, and pair of boots [/QUOTE]
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