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help, the pc's are unstoppable [Thread necromancy]
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<blockquote data-quote="Zappo" data-source="post: 2488047" data-attributes="member: 633"><p>I had a similar situation in a previous (3.0) campaign, caused by excessive powergaming and some cheating as well. So I used wizards casting Disjunction and Quickened Teleport, dragons that breathed unresistable damage, and multiple Balors. Oh, and the most powerful character was dunked into lava, resulting in the near-destruction of most of his equipment.</p><p></p><p>The only difficult part is doing this sort of stuff in a way that doesn't <em>seem</em> unfair. In that game, the wizard having Disjunction and plans to use it on a certain something was a central part of the plot, so the players couldn't complain. They had ample warning. The dragons with weird breath were another major plot point, and the party had already heard that their flames somehow were able to hurt gold and red dragons. And the Balors, what the hell, the party alienist called them. He sucked at bargaining. They betrayed the party. It's his fault for trying to deal with tanar'ri. Even the lava jump resulted from a miscast Teleport. Not my fault, no no.</p><p></p><p>The game went on quite well, the party eventually defeated everything above, and the campaign concluded successfully.</p></blockquote><p></p>
[QUOTE="Zappo, post: 2488047, member: 633"] I had a similar situation in a previous (3.0) campaign, caused by excessive powergaming and some cheating as well. So I used wizards casting Disjunction and Quickened Teleport, dragons that breathed unresistable damage, and multiple Balors. Oh, and the most powerful character was dunked into lava, resulting in the near-destruction of most of his equipment. The only difficult part is doing this sort of stuff in a way that doesn't [i]seem[/i] unfair. In that game, the wizard having Disjunction and plans to use it on a certain something was a central part of the plot, so the players couldn't complain. They had ample warning. The dragons with weird breath were another major plot point, and the party had already heard that their flames somehow were able to hurt gold and red dragons. And the Balors, what the hell, the party alienist called them. He sucked at bargaining. They betrayed the party. It's his fault for trying to deal with tanar'ri. Even the lava jump resulted from a miscast Teleport. Not my fault, no no. The game went on quite well, the party eventually defeated everything above, and the campaign concluded successfully. [/QUOTE]
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help, the pc's are unstoppable [Thread necromancy]
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