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help, the pc's are unstoppable [Thread necromancy]
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<blockquote data-quote="BlackRazor" data-source="post: 512734" data-attributes="member: 9178"><p><strong>Time to sharpen your axe !</strong></p><p></p><p>Trough my years of gaming I once heard a venerable (40 +) Dm give advice to some beginner. </p><p></p><p>One of the things he said was: </p><p></p><p>The DM will always have sufficient force and challenge for any group, at any level. You have infinite resources; they have what you give them.</p><p></p><p>Your players are pure munchkin? They bite your hand when you try to feed them adventure? Bite Back!</p><p></p><p>Want to challenge them? Do it. </p><p></p><p>The first step is to take confidence. </p><p>Say it with me: YOU CAN CHALLENGE THEM. </p><p></p><p>You can make them feel fear and lose HP, knock one or two of them into negative before they win, make them use up their resources.</p><p></p><p>The second step is to give shape to the challenge.</p><p>Say it with me: I WILL USE ALL I CAN TO CHALLENGE THEM</p><p></p><p>a) Summoned monster. They don’t give XP and pack a punch. </p><p>b) Incorporeal undead. Touch attack, 50 % miss chance, and Stat drain or negative energy level</p><p>c) Harm. Worse: ranged Harm followed with inflict spell</p><p>d) Dispel Magic. Make them lose their buff</p><p>e) Anti Magic Sphere: level the playing ground</p><p>f) Golem, High DR, Magic Immunity, pack a mean punch, healed by spell</p><p>h) Mordenkainen Disjunction. This one a killer </p><p>i) If all else fail: Phoenix (from MM2). This baby simply cannot be killed if played well.</p><p></p><p>Any Dm can give a challenging fight with a few incorporeal undead and an evil cleric to bolster them. If you feel nasty, add a pair of golem and an enemy sorcerer to help them.</p><p></p><p>The final step is to take control.</p><p>Say it with me: I AM IN CONTROL</p><p></p><p>If your player are going trough your adventure like a stroll in the park, up the ante in real time. Give max HP to your monster and NPC. Give them Potions. You have the power to "Fudge the dice" in order to keep the adventure from becoming a remake of "local basketball team Vs Harlem Globe Trotter"</p><p></p><p>Parting word: Don’t go all the other way and becomes a new type of unfair killer DM. The idea is to give them a thrill and a night to remember because they really thinked "this could be it..." Not to go out and kill them out of spite.</p><p></p><p>Remember,</p><p></p><p>You have infinite resources; they have what you give them.</p><p></p><p></p><p>- Peace</p></blockquote><p></p>
[QUOTE="BlackRazor, post: 512734, member: 9178"] [b]Time to sharpen your axe ![/b] Trough my years of gaming I once heard a venerable (40 +) Dm give advice to some beginner. One of the things he said was: The DM will always have sufficient force and challenge for any group, at any level. You have infinite resources; they have what you give them. Your players are pure munchkin? They bite your hand when you try to feed them adventure? Bite Back! Want to challenge them? Do it. The first step is to take confidence. Say it with me: YOU CAN CHALLENGE THEM. You can make them feel fear and lose HP, knock one or two of them into negative before they win, make them use up their resources. The second step is to give shape to the challenge. Say it with me: I WILL USE ALL I CAN TO CHALLENGE THEM a) Summoned monster. They don’t give XP and pack a punch. b) Incorporeal undead. Touch attack, 50 % miss chance, and Stat drain or negative energy level c) Harm. Worse: ranged Harm followed with inflict spell d) Dispel Magic. Make them lose their buff e) Anti Magic Sphere: level the playing ground f) Golem, High DR, Magic Immunity, pack a mean punch, healed by spell h) Mordenkainen Disjunction. This one a killer i) If all else fail: Phoenix (from MM2). This baby simply cannot be killed if played well. Any Dm can give a challenging fight with a few incorporeal undead and an evil cleric to bolster them. If you feel nasty, add a pair of golem and an enemy sorcerer to help them. The final step is to take control. Say it with me: I AM IN CONTROL If your player are going trough your adventure like a stroll in the park, up the ante in real time. Give max HP to your monster and NPC. Give them Potions. You have the power to "Fudge the dice" in order to keep the adventure from becoming a remake of "local basketball team Vs Harlem Globe Trotter" Parting word: Don’t go all the other way and becomes a new type of unfair killer DM. The idea is to give them a thrill and a night to remember because they really thinked "this could be it..." Not to go out and kill them out of spite. Remember, You have infinite resources; they have what you give them. - Peace [/QUOTE]
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