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help, the pc's are unstoppable [Thread necromancy]
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<blockquote data-quote="The Sigil" data-source="post: 513401" data-attributes="member: 2013"><p>My suggestions for "trimming the PCs down to size:"</p><p></p><p>1.) Permanent ability damage. Burnt othur fumes and ungol dust work GREAT for this, especially when combined with level-draining or ability-draining undead and/or constructs (creatures that are themselves immune to the poisonous fumes)</p><p></p><p>Ungol dust (Inhaled DC 15) Initial Damage: 1 temporary Cha, Secondary Damage: 1d6 temporary Cha + 1 permanent Cha</p><p></p><p>Burnt othur fumes (Inhaled DC 18) Initial Damage: 1 permanent Con, Secondary Damage: 3d6 temporary Con</p><p></p><p>2.) Advanced monsters that are "different" from the norm - instead of throwing a troll at them, instead throw a troll barbarian 8 that is immune to fire and acid but can be damaged by electricity at them.</p><p></p><p>3.) As mentioned before, LOTS of summoned monsters. Preferably when the PCs are in a disadvantageous situation - remember, arrow slits are great for arrows - and even better as a line-of-effect for summoning monsters out of nowhere. Send the PCs through a cave with "arrow slits" along the sides and a secret corridor running the length of the cave. The denizens of the cave? Two dozen kobolds with one level of sorcerer and one kobold with six levels of sorcerer. Arm these kobolds with wands of fireball, lightning bolt, and summon monster III.... did I mention the wands are cursed? They only function within ten feet of a kobold, making them useless for PCs (a result of 61-64 on the cursed item/intermittent functioning table). The PCs will get no XP for killing the summoned monsters - or the kobolds - and it will chew up their hit points and so forth. As a kicker, the wands are likely to be useless to the PCs. For even more nasty fun, make these undead kobold sorcerers and have vials of burnt othur scattered all over the cave - and have the sorcerers target the vials from time to time instead of the PCs. Nasty fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>4.) Have you considered the fun of siccing a horde of fiendish rust monsters advanced to maximum Hit Dice on the PCs? Bonus points for applying the Beast of Xvim template (Monsters of Faerun) on top of the fiendish template. Even better than Mord's disjunction. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>5.) A fire giant with a few levels of fighter whose favorite pastime is sundering his opponents' weapons is always fun (especially when he's inside an A-M Field). For more nastiness, give him a few levels in Feral Ravager from Librum Equitis - he can keep the PCs from closing to melee range.</p><p></p><p>6.) The ever-popular doppelganger/possess a party member or ten bit... when the PCs are fighting amongst themselves, they may have a tendency to "pull punches."</p><p></p><p>7.) Sunder, sunder, sunder! Every foe knows the PCs and their prowess... and knows of the great power invested in their weapons. Foes try to separate the PC from his weapon using sunder, disarm, trip, entangle, anything. Remember, a stunned character drops what he's holding. The best part is, PCs are usually reluctant to Sunder back for fear of damaging "the loot."</p><p></p><p>8.) Peruse the boards for "broken" combos and throw them at your players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Maybe start with a bunch of clerics with the Madness domain... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 513401, member: 2013"] My suggestions for "trimming the PCs down to size:" 1.) Permanent ability damage. Burnt othur fumes and ungol dust work GREAT for this, especially when combined with level-draining or ability-draining undead and/or constructs (creatures that are themselves immune to the poisonous fumes) Ungol dust (Inhaled DC 15) Initial Damage: 1 temporary Cha, Secondary Damage: 1d6 temporary Cha + 1 permanent Cha Burnt othur fumes (Inhaled DC 18) Initial Damage: 1 permanent Con, Secondary Damage: 3d6 temporary Con 2.) Advanced monsters that are "different" from the norm - instead of throwing a troll at them, instead throw a troll barbarian 8 that is immune to fire and acid but can be damaged by electricity at them. 3.) As mentioned before, LOTS of summoned monsters. Preferably when the PCs are in a disadvantageous situation - remember, arrow slits are great for arrows - and even better as a line-of-effect for summoning monsters out of nowhere. Send the PCs through a cave with "arrow slits" along the sides and a secret corridor running the length of the cave. The denizens of the cave? Two dozen kobolds with one level of sorcerer and one kobold with six levels of sorcerer. Arm these kobolds with wands of fireball, lightning bolt, and summon monster III.... did I mention the wands are cursed? They only function within ten feet of a kobold, making them useless for PCs (a result of 61-64 on the cursed item/intermittent functioning table). The PCs will get no XP for killing the summoned monsters - or the kobolds - and it will chew up their hit points and so forth. As a kicker, the wands are likely to be useless to the PCs. For even more nasty fun, make these undead kobold sorcerers and have vials of burnt othur scattered all over the cave - and have the sorcerers target the vials from time to time instead of the PCs. Nasty fun. :-) 4.) Have you considered the fun of siccing a horde of fiendish rust monsters advanced to maximum Hit Dice on the PCs? Bonus points for applying the Beast of Xvim template (Monsters of Faerun) on top of the fiendish template. Even better than Mord's disjunction. :-) 5.) A fire giant with a few levels of fighter whose favorite pastime is sundering his opponents' weapons is always fun (especially when he's inside an A-M Field). For more nastiness, give him a few levels in Feral Ravager from Librum Equitis - he can keep the PCs from closing to melee range. 6.) The ever-popular doppelganger/possess a party member or ten bit... when the PCs are fighting amongst themselves, they may have a tendency to "pull punches." 7.) Sunder, sunder, sunder! Every foe knows the PCs and their prowess... and knows of the great power invested in their weapons. Foes try to separate the PC from his weapon using sunder, disarm, trip, entangle, anything. Remember, a stunned character drops what he's holding. The best part is, PCs are usually reluctant to Sunder back for fear of damaging "the loot." 8.) Peruse the boards for "broken" combos and throw them at your players. :-) Maybe start with a bunch of clerics with the Madness domain... :p --The Sigil [/QUOTE]
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