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help, the pc's are unstoppable [Thread necromancy]
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<blockquote data-quote="jdavis" data-source="post: 513511" data-attributes="member: 8704"><p>I've always been of the opinion it is ok for the DM to fudge or break any rule so long as the purpose is for enhancing game enjoyment. If a encounter is going real well but somebody gets in a good critical and kills the monster too soon it ends up being a letdown, your monsters don't have to die just because they are out of hitpoints, you can bend the rules to make sure the monster dies at the appropriate time and is a significant challenge. As the DM you are also responsible for keeping the game enjoyable, just don't allow your module to be ruined, if you planned the encounter too weak then it is never to late to increase the challenge. As long as the players are having fun it's ok, under no circumstances should they ever find out you have fudged anything, but if what you are looking for is memorable combat and exciting encounters sometimes you have to bend the rules or switch things up on the fly to keep it exciting. In the movies nobody ever disarms the nuclear bomb with 2 hours left, it's always done at the very last second, your main bad guy being killed in the second round of combat sort of dampens the thrill of the fight, don't be afraid to stick a Heal potion in his pocket on the fly or having that killing blow only take him down to 1 hp instead of evicerating him, giving the villian that last special attack with a evil gleam in his eye is worth alot more than having him getting beaten down like a old lady getting mugged, its all about game enjoyment.</p></blockquote><p></p>
[QUOTE="jdavis, post: 513511, member: 8704"] I've always been of the opinion it is ok for the DM to fudge or break any rule so long as the purpose is for enhancing game enjoyment. If a encounter is going real well but somebody gets in a good critical and kills the monster too soon it ends up being a letdown, your monsters don't have to die just because they are out of hitpoints, you can bend the rules to make sure the monster dies at the appropriate time and is a significant challenge. As the DM you are also responsible for keeping the game enjoyable, just don't allow your module to be ruined, if you planned the encounter too weak then it is never to late to increase the challenge. As long as the players are having fun it's ok, under no circumstances should they ever find out you have fudged anything, but if what you are looking for is memorable combat and exciting encounters sometimes you have to bend the rules or switch things up on the fly to keep it exciting. In the movies nobody ever disarms the nuclear bomb with 2 hours left, it's always done at the very last second, your main bad guy being killed in the second round of combat sort of dampens the thrill of the fight, don't be afraid to stick a Heal potion in his pocket on the fly or having that killing blow only take him down to 1 hp instead of evicerating him, giving the villian that last special attack with a evil gleam in his eye is worth alot more than having him getting beaten down like a old lady getting mugged, its all about game enjoyment. [/QUOTE]
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