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Help! There's a watery hole in my plot!
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<blockquote data-quote="Bob the Wonder Dog" data-source="post: 5073460" data-attributes="member: 87725"><p>Some clever ideas here. Thanks. </p><p></p><p>Making the "bad guys" undead would be easier in some ways, except they are normal farmer and fishermen families. Most likely the players will decide to act at night, sneaking from house to house to have any chance against so many. Undead don't often live in family units. And I want them to feel a little bad about slaughtering, just not so much that they won't do it...</p><p></p><p>Evil salt-soluble fey (man-eating slugs? probably not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) and/or disposing them in a sacred site sounds somewhat plausible. I'll probably go with that.</p><p></p><p>Giving them a "sacred oil"/poison to help out could work with this too.</p><p></p><p></p><p></p><p>This is intended as a rather heavily scripted prologue - an introduction to get the characters together and started as adventurers. An alternative to "you all meet in a pub and decide to go adventuring together".</p><p></p><p>I want a bunch of ignorant country bumpkins to have a reason to stay together and go into the world to do very dangerous things.</p><p></p><p>The intention is to, after these events, have them banished from the places they know and let them decide if they run away to parts unknown or maybe become outlaws in their homeland.</p></blockquote><p></p>
[QUOTE="Bob the Wonder Dog, post: 5073460, member: 87725"] Some clever ideas here. Thanks. Making the "bad guys" undead would be easier in some ways, except they are normal farmer and fishermen families. Most likely the players will decide to act at night, sneaking from house to house to have any chance against so many. Undead don't often live in family units. And I want them to feel a little bad about slaughtering, just not so much that they won't do it... Evil salt-soluble fey (man-eating slugs? probably not :)) and/or disposing them in a sacred site sounds somewhat plausible. I'll probably go with that. Giving them a "sacred oil"/poison to help out could work with this too. This is intended as a rather heavily scripted prologue - an introduction to get the characters together and started as adventurers. An alternative to "you all meet in a pub and decide to go adventuring together". I want a bunch of ignorant country bumpkins to have a reason to stay together and go into the world to do very dangerous things. The intention is to, after these events, have them banished from the places they know and let them decide if they run away to parts unknown or maybe become outlaws in their homeland. [/QUOTE]
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